lennard the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a book of Spatial Translocations (63, 1, D) a book of Conjurations (68, 1, D) a +2 arbalest of freezing (69, 1, D) a +3 shortbow of freezing (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of defence (75, 2, D) the +4 long sword "Demonslayer" {flame, rF- rC+ Str+2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (75, 4, D) a +0 rapier a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 5, D) a +3 short sword of distortion (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a book of Conjurations (63, 9, D) a +0 rapier (71, 9, D) the +11 quarterstaff of Ilitsurph {crush, rElec MP+9 Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). (72, 9, D) a +2 falchion of electrocution (62, 10, D) a +1 shortbow of flaming (70, 10, D) a +2 hunting sling of freezing (61, 13, D) a +0 long sword (unseen) (62, 13, D) a +3 dagger of draining (63, 14, D) a +0 long sword (61, 17, D) a +3 spear of piercing (63, 17, D) a +1 spear of freezing (64, 17, D) a +5 hand axe of electrocution (71, 17, D) a +0 rapier of venom (72, 17, D) the +5 scale mail of Masochism {rF+++ rC- Int+3 Stlth+} It affects your intelligence (+3). It renders you almost immune to fire. It makes you vulnerable to cold. It makes you more stealthy. (62, 18, D) the cursed +1 chain mail of Eddall {*Drain Int+3 Dex+7} It affects your intelligence (+3). It affects your dexterity (+7). It causes draining when unequipped. It has a curse placed upon it. (63, 18, D) a +0 morningstar of crushing (64, 18, D) a +1 triple crossbow of flaming (71, 18, D) a +4 halberd of chopping (73, 18, D) a +6 mace of protection (69, 21, D) a mottled dragon corpse (skeletalised by now) (71, 21, D) a mottled dragon corpse (skeletalised by now) (72, 21, D) a mottled dragon corpse (skeletalised by now) (61, 27, D) a +2 falchion of protection (62, 27, D) a sack of spiders (63, 27, D) a +0 quarterstaff of holy wrath (64, 27, D) a +3 great sword of venom (65, 27, D) a +0 rapier of flaming (71, 27, D) a +2 storm dragon armour (62, 28, D) a +0 hand crossbow of evasion (63, 28, D) a scroll of brand weapon (64, 28, D) a +2 rod of the swarm (11/11) (71, 28, D) a +5 short sword of freezing (71, 29, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (73, 29, D) a +0 long sword (unseen) (72, 30, D) a +0 rapier a +0 leather armour of cold resistance an elf corpse