lennard the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 rapier of venom (67, 1, D) the cursed +1 war axe "Galoth" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (68, 1, D) a +1 ring of protection (69, 1, D) a book of Transfigurations (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 leather armour of cold resistance (73, 2, D) a +0 dagger (still there?) the cursed +1 morningstar "Idiam" {crush, rC+ Stlth+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (75, 2, D) a +0 trident a +0 scale mail (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (68, 4, D) a +0 dagger a +0 leather armour (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 dagger a +0 robe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) an uncursed staff of summoning (71, 9, D) a Young Poisoner's Handbook (72, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +3 falchion of electrocution (70, 10, D) a +2 chain mail of magic resistance (49, 13, D) an uncursed staff of death (50, 13, D) a +2 flail of holy wrath (51, 13, D) a lantern of shadows (53, 13, D) a +1 crystal plate armour (54, 13, D) a +1 short sword of venom (55, 13, D) an uncursed staff of death (50, 14, D) the ring "Henempocw" {+Blink Int+5 Dex+2} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+2). It lets you blink. (51, 14, D) Pivonam's Catalogue of Toxic Ice Spells Type Level a - Freeze Ice 1 b - Cure Poison Poison 2 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (52, 14, D) an uncursed staff of energy (53, 14, D) a plain deck of wonders (54, 14, D) an uncursed staff of power (55, 14, D) the +4 demon whip of Fortitude {drain, Int+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It makes you more stealthy. (50, 16, D) a +3 short sword (unseen) (62, 17, D) an uncursed staff of death (63, 17, D) a crystal ball of energy (64, 17, D) a crystal ball of energy (71, 17, D) a cursed -3 ring of evasion (72, 17, D) an uncursed staff of wizardry (73, 17, D) a +2 shortbow of flaming (54, 18, D) a +0 battleaxe (unseen) (62, 18, D) a plain deck of summoning (63, 18, D) a +1 leather armour of cold resistance (64, 18, D) a +2 vampiric whip (72, 18, D) an uncursed amulet of stasis (73, 18, D) a +2 long sword of flaming (52, 20, D) a +0 dagger (unseen) (51, 21, D) a +0 dagger (unseen) (50, 25, D) a lantern of shadows (51, 25, D) a +3 antimagic quarterstaff (55, 25, D) a +1 robe of cold resistance (51, 26, D) a +0 robe (52, 26, D) a +0 dagger (53, 26, D) a book of Minor Magic (54, 26, D) the Reference Book on Ghastly Poisoning Spells Type Level a - Cure Poison Poison 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Excruciating Wounds Charms/Necromancy 5 e - Simulacrum Ice/Necromancy 6 (50, 27, D) a +1 vampiric broad axe (unseen) (53, 27, D) a necrophage corpse (61, 27, D) a +0 war axe (62, 27, D) a +1 hand crossbow of flaming (64, 27, D) an uncursed staff of energy (65, 27, D) a +3 bardiche of flaming (72, 27, D) an uncursed ring of positive energy (73, 27, D) a stone of tremors (50, 28, D) a necrophage corpse (61, 28, D) a +0 scimitar of holy wrath (unseen) (62, 28, D) a +4 quick blade (63, 28, D) the amulet "Lugg" {Spirit Str+3 Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It affects your intelligence (+4). a +0 long sword a +0 robe a +2 rapier of venom a naga corpse (skeletalised by now) (64, 28, D) a +1 arbalest of flaming (73, 28, D) the +4 scale mail of Leoga {rF+ rC+ Str-5} It affects your strength (-5). It protects you from fire. It protects you from cold. (52, 29, D) the amulet of Niulask {rCorr *Contam +Fly MR- Int+4 Dex+2} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (64, 29, D) an adder corpse (skeletalised by now) (51, 30, D) a +0 trident (48, 31, D) a +2 hand crossbow of velocity (51, 31, D) a +0 mace (53, 31, D) a +3 hand axe (unseen) (63, 31, D) a ball python corpse (skeletalised by now) (49, 32, D) an uncursed staff of cold (50, 37, D) a +2 halberd of protection (52, 37, D) a +1 chain mail of fire resistance (59, 37, D) a +0 arbalest of velocity (60, 37, D) an uncursed staff of earth (61, 37, D) 3 royal jellies (62, 37, D) a +0 flail (63, 37, D) an uncursed staff of fire (69, 37, D) a book of Frost (70, 37, D) a +3 giant spiked club (71, 37, D) an adder corpse (skeletalised by now) (72, 37, D) a +4 hunting sling of flaming (73, 37, D) the +7 morningstar of Untimely Demise {freeze, rPois MR- Dex+8 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (49, 38, D) the Compendium of Feathers Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Silence Hexes/Air 5 (51, 38, D) the Incunabulum of Shape Shifting and Clay Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Blade Hands Transmutation 5 e - Dragon Form Transmutation 7 (52, 38, D) the Incunabulum of Calling and the Mountains Spells Type Level a - Summon Butterflies Summoning 1 b - Stoneskin Transmutation/Earth 2 c - Lee's Rapid Deconstruction Earth 5 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Hydra Summoning 7 (53, 38, D) a +2 robe (60, 38, D) a crystal ball of energy (61, 38, D) the amulet "Pahaugh" {Spirit rPois rF+ rN+ Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). It protects you from fire. It protects you from poison. It protects you from negative energy. (62, 38, D) a +0 war axe (63, 38, D) a phial of floods (69, 38, D) a water moccasin corpse (skeletalised by now) (70, 38, D) an uncursed staff of fire (71, 38, D) an uncursed staff of earth (72, 38, D) a +6 quarterstaff of crushing (49, 40, D) a hydra corpse (skeletalised by now) (still there?) an ice dragon corpse (skeletalised by now) (still there?) (50, 40, D) a hydra corpse (skeletalised by now) (still there?) a swamp drake corpse (skeletalised by now) (still there?) (61, 41, D) a +0 glaive (62, 41, D) an ice dragon corpse (skeletalised by now) (71, 41, D) a ball python corpse (skeletalised by now) (53, 42, D) a fire drake corpse (skeletalised by now) (63, 42, D) a +0 scimitar (unseen) (61, 43, D) the +10 spear of Burghiunn {freeze, +Blink +Inv Dex-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It lets you turn invisible. It lets you blink. It makes you more stealthy.