lennard the Dungeon (72, 0, D) a +0 dagger (unseen) (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a disc of storms (62, 1, D) an uncursed ring of flight (63, 1, D) an uncursed staff of energy (67, 1, D) the cursed +1 chain mail "Rihalurgh" {*Confuse rElec rC+ Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (68, 1, D) a +2 double sword of freezing (69, 1, D) a crystal ball of energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the +6 rapier "Elf's Doom" {elec, +Inv rElec Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (73, 2, D) a crystal ball of energy (75, 2, D) an uncursed amulet of the gourmand (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +0 flail a naga corpse (skeletalised by now) (63, 9, D) the +3 leather armour "Ythrier" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (71, 9, D) an uncursed staff of wizardry (72, 9, D) an uncursed staff of air (70, 10, D) a cursed -6 ring of strength (62, 11, D) a +0 scimitar a naga corpse (skeletalised by now) (72, 17, D) a +1 hunting sling of flaming (73, 17, D) a +0 dagger of pain (71, 18, D) a +2 troll leather armour (72, 18, D) a stone of tremors (73, 18, D) a +2 morningstar of crushing a polar bear corpse (72, 27, D) an uncursed staff of death (73, 27, D) the amulet of Fesuthex {Clar Int-3 Dex+5} [amulet of clarity] It provides mental clarity. It affects your intelligence (-3). It affects your dexterity (+5). (71, 28, D) a +1 pair of boots of running (72, 28, D) a disc of storms (73, 28, D) the +1 ring mail of the Original Sin {rPois Dex+3 Stlth+} It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (72, 34, D) a bolt 3 arrows