letownia Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, -31, D:1) a +0 mace (7, -24, D:1) a +2 short sword of venom (16, -13, D:1) a +0 club (17, -13, D:1) a +0 pair of gloves (17, -6, D:1) a +0 ring mail (21, -23, D:1) a +0 dagger 4 stones (33, -16, D:1) a +0 club (38, -23, D:1) a +0 hunting sling (42, -2, D:1) a +0 ring mail (49, -9, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed +0 chain mail (1, -42, D:2) 14 sling bullets (4, -34, D:2) 17 stones (8, 9, D:2) a +0 club (11, -1, D:2) 9 bolts (11, 2, D:2) 28 stones (16, -3, D:2) a +2 helmet (18, -31, D:2) a +0 robe (18, -8, D:2) a +0 hand axe (18, -1, D:2) a +0 dagger (27, -30, D:2) a +0 short sword (31, -34, D:2) a +0 club (42, -18, D:2) a cursed -1 war axe (42, 1, D:2) 20 bolts (43, -25, D:2) a +0 dagger (43, -1, D:2) 23 stones (52, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident a +2 chain mail of fire resistance (1, 5, D:3) a +0 falchion (2, 2, D:3) a steel tomahawk (3, 2, D:3) a steel tomahawk (4, 5, D:3) a +0 dagger (6, 4, D:3) a +0 scale mail a +0 morningstar a +0 ring mail (7, 3, D:3) 2 steel tomahawks (10, 0, D:3) a +0 trident (13, 13, D:3) a +0 short sword a cursed +0 leather armour (13, 15, D:3) a +0 dagger a +0 robe a +0 short sword (14, 13, D:3) a +0 hand axe a +0 scale mail (14, 30, D:3) a +0 dagger 2 stones (15, 27, D:3) a +0 dagger (15, 30, D:3) a +0 dagger (17, -14, D:3) a +0 ring mail (17, 27, D:3) a +0 hand axe (18, 4, D:3) a +2 short sword of draining (21, 26, D:3) a +0 club a +0 mace a +0 ring mail a +0 short sword (22, 25, D:3) a +0 hand axe (24, 12, D:3) a +0 helmet (29, -1, D:3) a +0 dagger a +0 robe (31, -10, D:3) a cursed -2 club a cursed -2 blowgun an uncursed ring of resist corrosion (31, -3, D:3) a +0 dagger (31, -2, D:3) a +0 short sword a +0 club a +0 ring mail (36, 25, D:3) 2 stones (38, -10, D:3) a +0 club (42, 25, D:3) 30 stones a +0 hunting sling Level 4 of the Dungeon [Shop] Defit's Assorted Antiques 2 potions of curing (120 gold) a scroll of magic mapping (70 gold) a cursed +0 pair of gloves (30 gold) 3 scrolls of enchant weapon (450 gold) a +1 chain mail of cold resistance (330 gold) a +1 halberd of chopping (260 gold) a potion of resistance (200 gold) a lamp of fire (800 gold) a scroll of identify (40 gold) an uncursed amulet of rage (800 gold) (0, 0, D:4) a +0 giant club (4, 13, D:4) a +0 trident (6, 7, D:4) a +1 whip of electrocution (7, 35, D:4) 22 stones (13, 20, D:4) 16 stones (20, -3, D:4) 14 stones (22, 32, D:4) a -3 ring of intelligence (22, 45, D:4) a +0 dagger (27, 14, D:4) a cursed -1 dagger (31, 3, D:4) 30 stones (32, 32, D:4) a +0 club (39, 12, D:4) a +0 spear (40, 9, D:4) a +0 club (40, 11, D:4) a +0 cloak (42, 9, D:4) 25 arrows (42, 15, D:4) a +0 club a +0 hunting sling 30 stones a +0 dagger (43, 14, D:4) a +0 plate armour (44, 17, D:4) a +0 dagger of venom (45, 17, D:4) a stone (46, 12, D:4) 2 stones (46, 16, D:4) a +0 dagger a +0 club (46, 17, D:4) a +0 hunting sling 11 stones Level 5 of the Dungeon [Shop] Borr's Jewellery Emporium an uncursed ring of protection from fire (325 gold) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} (899 gold) [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the ring "Siynk" {rElec rPois rN++ Str-3 Stlth-} (388 gold) [ring of loudness] It affects your strength (-3). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It makes you less stealthy. the ring of Optimism {*Tele rElec rPois Dex-2 Slay+3} (443 gold) [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. a cursed ring of see invisible (156 gold) the ring of Geleleta {rElec rC- rN+ MR+ Dex+2} (315 gold) [ring of dexterity] It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Quoredgh" {*Contam rF++ rC+ Int+2} (625 gold) [ring of protection from cold] It affects your intelligence (+2). It greatly protects you from fire. It protects you from cold. It causes magical contamination when unequipped. an uncursed ring of positive energy (260 gold) (0, 0, D:5) a +0 chain mail (9, -13, D:5) a +0 giant club (11, 0, D:5) a +0 club (12, -13, D:5) a +0 chain mail a +3 flail of crushing (12, 10, D:5) a +0 war axe (13, -1, D:5) 18 gold pieces (13, 1, D:5) 2 fruits (14, -1, D:5) a meat ration (14, 5, D:5) 13 bolts (15, 0, D:5) 11 gold pieces (16, -20, D:5) a steel tomahawk (18, -23, D:5) a +0 flail a +2 antimagic dagger a +0 robe (18, -17, D:5) a +3 flail (19, -18, D:5) a +0 short sword a +0 ring mail a cursed +0 dagger (20, -18, D:5) a +0 flail (21, -18, D:5) 2 steel tomahawks (25, -23, D:5) 19 arrows (26, -29, D:5) 5 gold pieces (28, -28, D:5) 12 gold pieces (37, -16, D:5) 6 gold pieces (39, -19, D:5) a +0 hand axe (44, -16, D:5) 9 gold pieces (46, -13, D:5) 15 gold pieces