letownia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) +5 shadow dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (60, 37, D) a book of Battle (61, 0, D) the cursed +2 arbalest of Immorality {freeze, rN+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It has a curse placed upon it. (61, 8, D) an uncursed staff of poison (61, 26, D) a fan of gales (61, 42, D) a bolt (61, 43, D) a +0 rapier of flaming (unseen) (61, 44, D) a javelin of penetration (62, 0, D) a +6 ring of intelligence (62, 1, D) a +4 dagger of venom (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed staff of earth (62, 26, D) a lightning rod (2/4) (62, 27, D) a +2 mace of protection (62, 37, D) a +0 rapier (63, 0, D) an uncursed staff of energy (63, 2, D) a +2 long sword of electrocution (63, 5, D) a +0 dagger a +5 scimitar of slicing (63, 30, D) a +1 dagger of draining (63, 37, D) an uncursed amulet of guardian spirit (64, 16, D) a +5 blowgun (64, 17, D) an uncursed staff of death (64, 26, D) a +1 mace of protection (65, 26, D) an uncursed staff of conjuration (69, 36, D) a +2 trident of venom (70, 8, D) a +3 hand crossbow of velocity (70, 37, D) a fan of gales (70, 41, D) a +0 trident a merfolk corpse (70, 42, D) a +4 hand axe of venom (unseen) (70, 43, D) a +2 dire flail of protection (unseen) (71, 8, D) a +0 scimitar of flaming (71, 16, D) an uncursed ring of flight (71, 26, D) a +0 trident (71, 27, D) an uncursed amulet of magic regeneration (71, 32, D) a +0 shortbow a +0 shortbow a scroll of holy word (71, 36, D) the +2 hand crossbow of the Peculiar Cities {penet, +Fly Str+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+9). It lets you fly. (71, 37, D) an uncursed staff of earth (71, 41, D) a +0 trident 7 exploding tomahawks a merfolk corpse (71, 42, D) a hippogriff corpse (71, 43, D) a tomahawk 10 arrows a large rock (72, 8, D) a +2 flail of holy wrath (72, 9, D) a cursed +1 giant spiked club (72, 16, D) a +4 ring of intelligence a crystal ball of energy (72, 26, D) a +0 robe (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) (72, 27, D) a +2 morningstar of protection (72, 31, D) a +0 trident (72, 32, D) a hippogriff corpse (skeletalised by now) (72, 37, D) a large rock a +2 plate armour of fire resistance a cyclops corpse (72, 42, D) a +0 shortbow (unseen) (73, 1, D) a +0 trident (73, 27, D) a +5 morningstar of protection a +0 shortbow of freezing (73, 32, D) a +0 mace of crushing 6 tomahawks a merfolk corpse (skeletalised by now) (73, 37, D) an uncursed staff of conjuration (74, 2, D) a +2 dire flail of protection the cursed +2 halberd of Earthquakes {venom, rElec Str+3 Int+5} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. 8 tomahawks (74, 4, D) 4 tomahawks (75, 1, D) a +0 trident