Dungeon Crawl Stone Soup version 0.33-a0-1111-g10c1f53bb1 (webtiles) character file. Game seed: 12588712270623303656 0 letschi2 the Shield-Bearer (level 1, 13/13 HPs) Began as a Coglin Wanderer on Mar 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (0 turns). letschi2 the Shield-Bearer (Coglin Wanderer) Turns: 0, Time: 00:00:13 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 9 God: Gold: 0 SH: 4 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 dagger {Ahmose} rCold . . . b - +0 buckler rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Ahmose} Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Talismans e - a flux talisman Potions c - a potion of curing Skills: + Level 1.0 Throwing + Level 1.0 Armour + Level 2.1 Shields + Level 1.0 Spellcasting + Level 1.0 Translocations + Level 1.0 Invocations + Level 1.7 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 4% N/A 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 2% 2d10 85% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, letschi2 the Coglin Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 2 stones and a dagger. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Ahmose}, a +0 buckler, a potion of curing, a +0 leather armour, a flux talisman; and the following spell memorised: Apportation; and the following spells available to memorise: Volatile Blastmotes. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.......### .....⌠..... ..⌠...⌠.. .....). ..⌠.. #...# ####...#### #..(.@....# ............... ....⌠.....⌠.... ..⌠....#....⌠.. ⌠....## ##....⌠ ...## ##... >## ##> There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | letschi2 the Coglin Wanderer began the quest for the Orb. 0 | D:1 | letschi2 set off with the following items: a +0 dagger | {Ahmose}, a +0 buckler, a potion of curing, a +0 leather | armour, a flux talisman; and the following spell memorised: | Apportation; and the following spells available to | memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, minmay_misc_feat_diagonals, patterned_corridor Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+