lexdn Level 1 of the Dungeon (0, 0, D:1) 3 stones (9, 20, D:1) a +0 helmet a +0 animal skin (13, 15, D:1) a +0 club (20, -14, D:1) a +0 ring mail (21, -13, D:1) a +0 dagger (25, -2, D:1) a +0 sling (25, 9, D:1) a +0 whip (32, 8, D:1) a +0 dagger (34, 15, D:1) 3 poisoned darts (37, -2, D:1) a +0 dagger (44, -10, D:1) a +0 club (45, 19, D:1) a +0 short sword a stone (46, 14, D:1) a +0 robe (52, 6, D:1) a +0 dagger (59, -5, D:1) a +0 dagger Level 2 of the Dungeon (7, -11, D:2) a +0 mace (8, 2, D:2) 8 stones (14, -5, D:2) a +0 dagger (17, 28, D:2) a +0 falchion (21, 9, D:2) a +0 club (22, 8, D:2) a +0 dagger (28, -5, D:2) the +1 whip "Zopuen" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (30, 3, D:2) a +0 short sword 4 stones (31, 21, D:2) a +0 robe (43, -3, D:2) a +0 short sword a +0 dagger (44, -1, D:2) a +0 dagger of venom a +0 dagger (47, 7, D:2) a +0 scale mail (47, 31, D:2) 6 stones Level 3 of the Dungeon (1, -15, D:3) a +0 club a +0 sling (2, -12, D:3) a +0 leather armour (11, 14, D:3) a +0 club (12, -1, D:3) 6 stones (21, 13, D:3) a stone (22, 6, D:3) a +0 mace (29, 9, D:3) a +0 mace a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (3, -17, D:4) a +0 dagger (4, -17, D:4) a +0 club a +0 ring mail (12, -21, D:4) 9 stones (12, -4, D:4) a +0 flail (20, -12, D:4) a +0 whip (23, -12, D:4) a +0 club (23, -8, D:4) a +0 hand axe (23, -2, D:4) 4 stones (25, -11, D:4) 4 stones (25, -3, D:4) 5 poisoned darts (33, -13, D:4) a +0 robe of willpower (still there?) a +0 great sword (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 robe (still there?) a +0 dire flail (still there?) a +0 robe (still there?) a +4 long sword (still there?) a +0 robe (still there?) (33, -7, D:4) a +0 spear (40, -41, D:4) a +0 robe (46, -38, D:4) a book of Geomancy Level 5 of the Dungeon [Shop] Sydgh's Antique Weapon Shoppe a +1 vorpal flail (390 gold) a +0 long sword of venom (198 gold) a +0 rapier (128 gold) a +2 shortbow of flaming (556 gold) a +0 whip (80 gold) the +6 rapier "Plog" {vorpal, rElec rN+ Will- Str+3} (1801 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It decreases your willpower. a +0 quarterstaff (128 gold) a +0 mace (96 gold) the +7 dagger of lexdn's Evisceration {venom, rC- Dex+5} (1532 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. a +0 falchion (96 gold) (0, 0, D:5) a +0 leather armour (2, 1, D:5) a +0 trident a +0 leather armour (2, 2, D:5) a +0 flail (3, 3, D:5) a +0 whip (4, 3, D:5) a +0 club (11, 2, D:5) a +0 vorpal quarterstaff (13, 4, D:5) 5 stones (25, -7, D:5) a +0 war axe (29, -10, D:5) a +0 trident a +0 leather armour (30, -9, D:5) a +6 ring of intelligence a +0 chain mail a +0 ring mail a +0 hand axe a +0 whip a +0 dagger a +0 ring mail a +0 club a +2 leather armour of fire resistance (31, -9, D:5) a +0 hand axe (33, 23, D:5) 5 stones (35, 9, D:5) a +0 ring mail (37, -6, D:5) a +0 flail (38, -6, D:5) a +0 falchion (42, -1, D:5) a +0 dagger (46, 7, D:5) a book of Weapons (46, 20, D:5) a +0 dagger of holy wrath a +0 robe (47, 20, D:5) a +0 rapier a +0 ring mail Level 6 of the Dungeon (14, 5, D:6) a +0 giant club (14, 8, D:6) the +1 helmet of Moral Flaws {Drain Will+ Int+5 Stlth+} Int: It affects your intelligence (+5). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. (15, 4, D:6) Great Wizards, Vol. VII (22, 11, D:6) a staff of conjuration (24, -13, D:6) a +0 trident 7 stones a +0 plate armour (25, -12, D:6) a +2 vorpal dire flail a +0 chain mail (33, -2, D:6) 6 stones (34, -18, D:6) a +0 leather armour (34, 7, D:6) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 club (35, 3, D:6) a +2 falchion of electrocution (45, -20, D:6) a +0 falchion (47, -8, D:6) a +0 sling (47, 6, D:6) a +0 morningstar a +0 whip (47, 7, D:6) a +0 mace (48, -11, D:6) a +0 whip (48, 4, D:6) a +0 falchion a +0 falchion (49, -17, D:6) a +0 dagger a +0 robe (49, -14, D:6) a +0 war axe (49, -11, D:6) a +0 short sword a +0 ring mail (50, -8, D:6) a +0 club (50, 14, D:6) a +0 hand axe a +0 dagger a +0 dagger a +0 robe (51, 13, D:6) a +0 flail Level 7 of the Dungeon (13, -30, D:7) a +0 giant club (19, 10, D:7) a +0 short sword (20, 10, D:7) a +0 dagger 8 poisoned darts a +0 short sword (21, 10, D:7) a +0 club a +0 short sword 8 poisoned darts (22, 10, D:7) a +0 dagger (23, -33, D:7) a +0 dagger (23, 10, D:7) a +0 dagger (24, 10, D:7) a +0 club (27, -33, D:7) a +0 mace a +0 dagger a +0 robe (28, -33, D:7) a +0 dagger a +0 robe (35, 10, D:7) a +3 mace a +0 robe a +3 great sword a +0 robe a +5 falchion a +0 robe (47, -35, D:7) a +0 shortbow (49, -10, D:7) a +0 falchion (58, -24, D:7) a +1 dagger of draining a +0 robe (58, -23, D:7) a +0 war axe a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) 5 stones (6, -42, D:8) a +0 giant club a +0 giant spiked club (14, -10, D:8) a +1 pair of gloves (36, -6, D:8) a +0 scale mail (41, -9, D:8) a +0 whip a +0 whip 3 stones a +0 short sword (42, -10, D:8) a stone a +0 dagger (42, -9, D:8) 5 poisoned darts a +0 club (42, -8, D:8) a +0 short sword a +0 short sword (43, -33, D:8) a +2 dagger of protection (44, -8, D:8) 3 stones a +0 club (49, -11, D:8) a +0 whip (52, 0, D:8) 5 stones (54, -2, D:8) 21 gold pieces (54, 0, D:8) 8 gold pieces (54, 2, D:8) 3 gold pieces (55, -1, D:8) 13 gold pieces (56, -2, D:8) 7 stones (56, -1, D:8) the +2 scale mail of Ruhae {Regen+ MP+9 Dex-4 SInv} Dex: It affects your dexterity (-4). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (unseen) (56, 0, D:8) a scroll of enchant weapon (56, 1, D:8) a potion of resistance (56, 2, D:8) 13 gold pieces (57, -2, D:8) a potion of curing (57, -1, D:8) a +1 helmet of see invisible (unseen) (57, 0, D:8) Sif Muna's Guide on Gathered Earth Spells Type Level a - Petrify Transmutation/Earth 4 b - Monstrous Menagerie Summoning 7 c - Summon Hydra Summoning 7 Trog disapproves of the use of such an item. (unseen) (57, 1, D:8) a potion of curing (57, 3, D:8) 12 gold pieces (58, -2, D:8) 11 gold pieces (58, -1, D:8) a phial of floods (58, 0, D:8) a ring of willpower (58, 1, D:8) a scroll of identify (58, 2, D:8) 9 gold pieces (59, -2, D:8) a scroll of silence (59, -1, D:8) a +0 ring mail (59, 0, D:8) a potion of heal wounds (59, 1, D:8) 33 gold pieces (59, 3, D:8) 13 gold pieces (59, 8, D:8) a +0 scale mail (60, -4, D:8) 18 gold pieces (60, -2, D:8) 21 gold pieces (60, 0, D:8) 12 gold pieces (60, 1, D:8) 12 gold pieces (60, 2, D:8) 19 gold pieces (61, -28, D:8) a +3 sling (61, -3, D:8) 11 gold pieces (61, -1, D:8) 22 gold pieces (61, 1, D:8) 9 gold pieces (62, -8, D:8) a +0 robe (62, -7, D:8) a +5 long sword a +0 robe (62, -6, D:8) a +0 battleaxe a +0 robe a +4 hand axe a +0 robe Level 9 of the Dungeon [Shop] Seotionoij's Weapon Emporium 6 curare-tipped darts (54 gold) a +2 hand axe of flaming (261 gold) 6 stones (9 gold) 6 stones (9 gold) a +0 glaive (97 gold) a stone (1 gold) a +0 rapier (60 gold) [Shop] Egiasoss's Jewellery Emporium a +6 ring of intelligence (432 gold) a +4 ring of evasion (432 gold) an amulet of faith (480 gold) a +6 ring of strength (432 gold) an amulet of the acrobat (360 gold) [Shop] Lelloeq's Antique Armour Boutique a +3 plate armour of fire resistance (1170 gold) a +0 robe (18 gold) a +2 scale mail of fire resistance (546 gold) a +2 chain mail of cold resistance (559 gold) the +8 plate armour of the Rescuing Gods {+Inv rElec Str-2 Stlth+} (2147 gold) Str: It affects your strength (-2). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. a +0 scale mail (104 gold) a +0 plate armour (598 gold) a +0 plate armour (598 gold) a +1 plate armour of cold resistance (910 gold) (0, 0, D:9) a +0 dagger (1, 24, D:9) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (4, 25, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (5, 26, D:9) a +0 club a +0 leather armour (5, 27, D:9) a +0 flail (12, 25, D:9) a +0 ring mail (14, -11, D:9) a +0 falchion (14, -2, D:9) a +0 dagger a +0 robe (14, -1, D:9) a +0 hand axe (15, -13, D:9) a book of Debilitation (15, -2, D:9) a +0 mace (17, 21, D:9) a +0 dagger (22, -10, D:9) a +1 dagger of chaos a +1 robe of willpower (27, 17, D:9) a +0 dagger (33, 1, D:9) a +0 shortbow a centaur corpse (44, 32, D:9) a +2 short sword of speed a +0 morningstar a +0 hand axe an orc corpse (45, 6, D:9) a +0 short sword a stone (46, 6, D:9) a +0 short sword 8 poisoned darts (49, 10, D:9) a +0 short sword (51, -5, D:9) a +0 scale mail (51, 19, D:9) the +3 trident of Outrage {drain, rElec rC+ Str-3 Dex+7} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-3). Dex: It affects your dexterity (+7). rC: It protects you from cold. rElec: It insulates you from electricity. Level 10 of the Dungeon (0, 0, D:10) 4 atropa-tipped darts (4, -4, D:10) 27 gold pieces (5, -5, D:10) a +3 dagger of protection (unseen) (8, 4, D:10) 3 gold pieces (10, 0, D:10) an ugly thing corpse (10, 7, D:10) a +0 dagger a +0 cloak the human corpse of Maurice (13, 5, D:10) a +0 scale mail (15, 7, D:10) a +4 whip of draining (unseen)