lexdn Level 1 of the Dungeon [Shop] Hotu's Book Shoppe a book of the Hunter (364 gold) a book of Misfortune (504 gold) a book of the Tundra (448 gold) Great Wizards, Vol. VII (420 gold) Giagg's Precepts of the Destructive Iceberg (420 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Foxfire Conjuration/Fire 1 c - Flame Wave Conjuration/Fire 4 d - Freezing Cloud Conjuration/Ice/Air 5 Trog disapproves of the use of such an item. a book of Scorching (420 gold) a book of Fire (616 gold) the Codex of Heat (560 gold) Spells Type Level a - Scorch Fire 2 b - Flame Wave Conjuration/Fire 4 c - Sticky Flame Conjuration/Fire 4 d - Plasma Beam Fire/Air 6 Trog disapproves of the use of such an item. the Vellum of Shifting Contaminants (532 gold) Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Storm Form Transmutation/Air 7 Trog disapproves of the use of such an item. (0, 0, D:1) a +2 dagger of electrocution (5, 30, D:1) a +0 mace (16, 10, D:1) 2 stones (21, 12, D:1) a +0 dagger (26, 13, D:1) a +0 short sword a stone (31, -15, D:1) a +0 club (40, 5, D:1) a +0 dagger (40, 6, D:1) 5 poisoned darts (46, 12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 5 stones Level 3 of the Dungeon [Shop] Luokke Kuhe's Jewellery Emporium the amulet of the Unkillable {rC+ Regen+ Str+4} (524 gold) [amulet of regeneration] Str: It affects your strength (+4). rC: It protects you from cold. Regen: It increases your rate of health regeneration. a +6 ring of intelligence (360 gold) a ring of resist corrosion (200 gold) an amulet of regeneration (300 gold) the amulet "Kuumok" {RegenMP Rampage *Corrode Int+4} (398 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+4). *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. an amulet of faith (400 gold) a +6 ring of dexterity (360 gold) a ring of fire (250 gold) a +6 ring of intelligence (360 gold) a ring of wizardry (300 gold) (6, 3, D:3) a +0 dagger (32, -7, D:3) 6 poisoned darts (35, 5, D:3) a +0 short sword (43, 10, D:3) a +0 dagger (44, 3, D:3) a +0 club (45, 7, D:3) a +0 dagger a +0 falchion a +0 leather armour a +2 whip of venom a +0 club (53, 20, D:3) a +0 hand axe 4 stones Level 4 of the Dungeon [Shop] Oreil's Jewellery Boutique a ring of positive energy (240 gold) the ring of Impatience {rC- rN+ Will+ AC+4 Int+3} (625 gold) [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It increases your willpower. a ring of ice (300 gold) a ring of ice (300 gold) an amulet of the acrobat (360 gold) an amulet of magic regeneration (360 gold) an amulet of guardian spirit (360 gold) a +6 ring of strength (432 gold) a ring of protection from fire (300 gold) a ring of fire (300 gold) [Shop] Ezas's Book Emporium a book of Scorching (420 gold) an Everburning Encyclopedia (504 gold) a book of Blasting (560 gold) a book of Conjurations (280 gold) a book of the Hunter (364 gold) a book of Frost (280 gold) a book of Dreams (336 gold) a book of Rime (392 gold) [Shop] Upyff's Assorted Antiques a +5 ring of evasion (792 gold) a potion of flight (66 gold) a potion of mutation (176 gold) a potion of heal wounds (110 gold) a +0 ring mail (88 gold) 2 potions of curing (132 gold) a +0 plate armour (506 gold) a wand of flame (11) (169 gold) [Shop] Fumegy's Assorted Antiques a scroll of identify (40 gold) a potion of flight (60 gold) a +6 ring of dexterity (720 gold) a wand of roots (7) (336 gold) a +4 ring of slaying (1560 gold) a scroll of fear (80 gold) a wand of mindburst (8) (224 gold) a wand of light (1) (84 gold) a +3 leather armour of poison resistance (420 gold) a +3 glaive of protection (496 gold) a scroll of fear (80 gold) (4, 31, D:4) a +0 whip (5, 31, D:4) a +0 spear a +0 ring mail (12, 26, D:4) a +0 club (16, 40, D:4) a +0 mace (17, 42, D:4) a +0 whip (18, 41, D:4) a +0 spear (20, 23, D:4) a +0 short sword (22, 0, D:4) a +0 leather armour (26, 16, D:4) a +0 club (29, 32, D:4) a +0 whip a +0 whip (30, 1, D:4) a +2 short sword of speed (30, 32, D:4) a +0 club (33, 10, D:4) 9 stones (39, 42, D:4) a +0 club (43, 31, D:4) a +0 robe Level 5 of the Dungeon [Shop] Jiteine's CLEARANCE SALE! a There-And-Back Book (150 gold) a +3 dagger (95 gold) 5 large rocks (37 gold) a +2 flail of protection (81 gold) 4 curare-tipped darts (24 gold) (0, 0, D:5) a +0 robe (4, 0, D:5) a +1 heavy scythe a +0 robe (7, 1, D:5) the +0 ring mail of the Untouchables {rElec rC- Dex+9 Slay-4} Dex: It affects your dexterity (+9). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (8, 0, D:5) 3 stones (14, 13, D:5) a +0 giant club (15, -7, D:5) a +0 club 2 boomerangs (15, -6, D:5) a +0 flail a +0 leather armour (15, 15, D:5) 4 stones (16, -8, D:5) a +0 flail a +0 robe (16, -7, D:5) a +0 mace a +0 hand axe a +0 short sword 3 boomerangs (22, 7, D:5) 6 poisoned darts (31, -18, D:5) a +0 robe (38, 16, D:5) a +0 shortbow a +0 whip a +0 flail (38, 17, D:5) a +0 flail a +0 scale mail a +0 spear (39, 9, D:5) a +0 giant spiked club (39, 17, D:5) a +0 spear (43, -15, D:5) 3 stones Level 6 of the Dungeon (0, 0, D:6) 2 poisoned darts (7, 6, D:6) a +0 scale mail (9, -5, D:6) a +0 falchion (22, 8, D:6) a +0 whip (36, 1, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) 5 gold pieces (0, 7, D:7) 6 poisoned darts (6, 5, D:7) a +0 spear a +0 spear (6, 6, D:7) a +0 spear (7, 6, D:7) a +0 spear (10, -2, D:7) a +0 leather armour (11, 0, D:7) 11 gold pieces a bailey (0, 0, Bailey) a potion of resistance (0, 1, Bailey) a potion of might (5, -7, Bailey) a +0 mace (9, -4, Bailey) a +0 spear (9, -3, Bailey) a +0 halberd (9, -2, Bailey) a +0 spear (10, -9, Bailey) a +0 halberd (14, -5, Bailey) a +0 spear (15, -10, Bailey) a +0 spear (15, 7, Bailey) a +1 short sword of speed (16, -11, Bailey) a +0 trident (16, -10, Bailey) a +0 spear (16, -6, Bailey) a +0 trident (16, -4, Bailey) a +0 spear (16, 5, Bailey) a +0 trident (17, 5, Bailey) a +0 trident (19, 4, Bailey) a +0 spear (20, -12, Bailey) a +0 spear (25, 2, Bailey) a +0 spear (27, -7, Bailey) a +0 spear