lexdn Level 1 of the Dungeon [Shop] Roduplai's Antique Weapon Shop a +0 sling (40 gold) the +9 dagger "Gamu Dyng" {pain, rC+ Dex+2} (1841 gold) Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. a +0 spear (81 gold) a +0 mace (81 gold) a +0 whip (67 gold) the +7 rapier of Yesterday {freeze, rC+} (1517 gold) rC+: It protects you from cold. a +0 dagger (54 gold) the +6 sling "Jismigie" {elec, ^Contam rPois Will+ Int+4} (1439 gold) Int+4: It affects your intelligence (+4). rPois: It protects you from poison Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. a +0 short sword (81 gold) (18, 20, D:1) a +0 chain mail (22, 29, D:1) a +0 dagger (23, 39, D:1) a +0 club (32, 29, D:1) 3 stones (33, 23, D:1) a +0 leather armour (38, 17, D:1) a +0 club 3 stones Level 2 of the Dungeon (3, -18, D:2) a +0 ring mail (4, -29, D:2) a +0 spear (8, 5, D:2) a +0 short sword 3 stones (16, -18, D:2) a +0 short sword 3 stones (17, 13, D:2) a +0 chain mail (21, 9, D:2) a +0 dagger (32, 14, D:2) a +0 dagger 4 stones (37, -15, D:2) a +0 hammer (38, -16, D:2) a +0 hammer (38, 9, D:2) a +0 whip (39, -14, D:2) a +0 hammer (39, 9, D:2) a +0 whip (40, -17, D:2) a +0 hammer (41, 8, D:2) a +0 halberd (42, 7, D:2) a +0 spear (43, 10, D:2) a +0 sling a +0 club (50, -17, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) a +0 spear a +0 spear (1, -1, D:3) a +0 flail (12, 22, D:3) a +0 club (15, -27, D:3) 9 stones (17, -24, D:3) a +0 leather armour (17, 2, D:3) a +0 short sword a +0 ring mail (19, 10, D:3) the Quarto of Ectoplasm Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Death's Door Necromancy 9 (20, -21, D:3) a +0 war axe (26, -5, D:3) a +0 falchion (31, 4, D:3) 3 datura-tipped darts (35, -21, D:3) a +0 whip a +0 dagger (46, -16, D:3) a +0 whip (46, -1, D:3) a +0 club Level 4 of the Dungeon [Shop] Sokhliat's Assorted Antiques a scroll of enchant armour (157 gold) the +6 quarterstaff of Classification {pain, rC+ Int+3 Stlth+} (1325 gold) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. a potion of lignification (63 gold) a potion of mutation (168 gold) a wand of quicksilver (6) (529 gold) a scroll of noise (21 gold) a scroll of teleportation (63 gold) a +2 cloak of poison resistance (388 gold) a +0 leather armour (42 gold) a wand of paralysis (5) (252 gold) a scroll of identify (42 gold) (0, 0, D:4) 5 javelins (3, -18, D:4) a +0 short sword (3, -17, D:4) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 leather armour (still there?) a +1 flail of draining (still there?) (5, -18, D:4) a +0 robe a +0 dagger (5, 4, D:4) a +0 club a +2 sling of flaming 5 poisoned darts (7, 4, D:4) a +0 dagger a +0 sling (8, -19, D:4) 4 stones (8, 0, D:4) a book of the Tundra (9, -21, D:4) a +0 barding (21, -1, D:4) 2 stones (34, 7, D:4) a +0 dagger (51, -6, D:4) a +0 leather armour Level 5 of the Dungeon (4, -35, D:5) a +0 robe (8, -8, D:5) 2 stones (21, -40, D:5) a +0 chain mail (21, -1, D:5) a +0 mace (22, 2, D:5) a +0 flail (25, -14, D:5) a +0 flail (26, -24, D:5) a +0 robe a +1 whip of flaming (27, -31, D:5) a +0 club a +0 robe (27, -24, D:5) a +0 ring mail 2 boomerangs a +0 club (30, -19, D:5) a +0 dagger (33, -25, D:5) a +0 robe a +0 dagger (34, -31, D:5) a +0 leather armour a +0 flail (41, -28, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) an amulet of the acrobat (0, 7, D:6) a scroll of identify (0, 8, D:6) a scroll of enchant armour (8, 54, D:6) a scarf of repulsion a +4 ring of protection a ring of wizardry a +6 ring of dexterity a +0 dagger a +1 robe (13, 21, D:6) a +0 quarterstaff (29, 12, D:6) 8 stones (31, 36, D:6) 5 boomerangs (51, 10, D:6) a +0 whip