Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13431794064060731578 9 lexdn the Magician (level 2, -4/21 HPs) Began as a Djinni Conjurer on July 9, 2024. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (98 turns). lexdn the Magician (Djinni Conjurer) Turns: 98, Time: 00:00:37 Health: -4/21 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 27 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You have reached level 2! The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the goblin. You kill the goblin! The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ########## ###........# ### ...........# #.# . ###........# #.# .. .##........# #.# J.. ..#........#####.# .... ..............##@# g.... ...............#J#...... ...##.######...#........ ..###.# ##..........# ...#..# ##..#).)##.# ##....# #g.##...# ..##... #..# ..... #.##.#.. .... ...... .# ... ##... ....... You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 4 goblins (D:1) A kobold (D:1) 2 ball pythons (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 98 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_rooms, feat_on_display Action || total ---------------------------++------- Cast: Magic Dart || 16 Armour: Robe || 2 Dodge: Dodged || 1