Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 6408543608050927704 67 lexdn the Magician (level 4, -12/31 HPs) Began as a Djinni Conjurer on July 23, 2024. Mangled by Terence ... wielding a +0 morningstar (14 damage) ... on level 2 of the Dungeon. The game lasted 00:04:29 (1531 turns). lexdn the Magician (Djinni Conjurer) Turns: 1531, Time: 00:04:30 Health: -12/31 AC: 3 Str: 6 XL: 4 Next: 38% Gold: 48 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. You spent 42 gold pieces at shops. Inventory: Missiles g - 2 poisoned darts Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls b - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} i - 2 scrolls of identify {unknown} Potions d - a potion of cancellation {unknown} e - 2 potions of degeneration {unknown} f - a potion of heal wounds {unknown} j - 2 potions of brilliance {unknown} k - a potion of curing Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes Level 0.0 Charms + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations Level 0.0 Transmutations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 16% 4 e - Necrotise Necr 96% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 :=!: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (lightly wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Terence! Terence is severely wounded. Terence is knocked back by the mystic blast. Terence slams into the rock wall! Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (severely wounded, 85% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 morningstar. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Terence attacks as he pursues you! Terence hits you with a +0 morningstar! You die... Terence says, "Rest in peace." ######.######.#.####### #........#........ #..############### #..# #..# #..# #..############### #...............). #@################ #@# ........# #######.# ### You could see Terence. Vanquished Creatures Robin (D:2) 6 ball pythons A bat (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 12 goblins 4 hobgoblins 6 jackals (D:1) 2 quokkas (D:1) 3 frilled lizards 3 kobolds 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 399 | D:1 | Reached XP level 3. HP: 13/25 MP: 0/0 399 | D:1 | Learned a level 1 spell: Necrotise 924 | D:2 | Found Siherph's Jewellery Emporium. 942 | D:2 | Found Porial Soro's Book Emporium. 974 | D:2 | Found Paiddumm's Book Emporium. 1049 | D:2 | Noticed Robin 1065 | D:2 | Killed Robin 1066 | D:2 | Reached XP level 4. HP: 8/31 MP: 0/0 1208 | D:2 | Found Zuradead's Distillery. 1212 | D:2 | Bought a potion of curing for 42 gold pieces 1523 | D:2 | Noticed Terence 1531 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_trees, nicolae_shop_hallway_stairs, nicolae_shop_hallway_stairs, nicolae_shop_tiny_waterfront, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 16 || 76 Searing Ray | 4 | 9 || 13 Iskenderun's Myst | | 2 || 2 Armour: Robe | 7 | 4 || 11 Dodge: Dodged | 4 | 6 || 10