Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 2197819542558442955 26 lexdn the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on July 23, 2024. Slain by a goblin ... wielding a +0 dagger ... led by Robin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:28 (811 turns). lexdn the Magician (Djinni Conjurer) Turns: 811, Time: 00:02:28 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 22% Gold: 59 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . f - staff of air rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of air (weapon) Scrolls b - a scroll of teleportation {unknown} e - 2 scrolls of identify Potions c - a potion of heal wounds d - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes Level 0.0 Charms + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations Level 0.0 Transmutations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the goblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Robin throws the goblin at you! The goblin hits you with a +0 dagger. The magic dart hits the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, strong, 72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you with a +0 dagger. Robin roars a battlecry! The goblin misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hear a shout! You fly upwards. Your magical contamination has completely faded away. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, strong, 72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... ##.########.# #........##.# #....###.##.# #....#....#.# #....##.#.#.# #.......#.#.# ## #....#....#.######. ##.).........#..... #@.......##...###. ####g##....#######.. #...........# #.. #.##.###.#..## #.. #.##...#.#...# #.. #.##....(#.#.#####.. ##.##...###.#........ #...........#........ #####...######.....#. You could see a goblin (strong). Vanquished Creatures A ribbon worm (D:2) A bat (D:1) An endoplasm (D:1) 3 giant cockroaches 9 goblins 3 kobolds (D:1) A quokka (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 204 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 760 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 760 | D:2 | Learned a level 1 spell: Summon Small Mammal 794 | D:2 | Noticed Robin 811 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_zigzags, grunt_ministairs_9, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 4 Use: Scroll || 1 Armour: Robe || 7 Dodge: Dodged || 1