Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1924647839080640185 62 lexdn the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Mar 26, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:35 (1243 turns). lexdn the Magician (Djinni Conjurer) Turns: 1243, Time: 00:05:36 Health: -3/33 AC: 2 Str: 6 XL: 4 Next: 28% Gold: 45 EV: 12 Int: 21 God: SH: 0 Dex: 16 rFire + + . k - +6 short sword "Moyf Sua" {antimagic, rC+ Dex+4} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons k - the +6 short sword "Moyf Sua" (weapon) {antimagic, rC+ Dex+4} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Armour a - a +0 robe (worn) Scrolls c - a scroll of noise d - a scroll of silence {unknown} i - a scroll of poison {unknown} j - a scroll of identify Potions b - 2 potions of lignification e - a potion of enlightenment {unknown} f - 3 potions of curing g - a potion of might {unknown} h - a potion of haste {unknown} Skills: * Level 1.9 Fighting + Level 3.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! You have reached level 4! You feel agile. The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! The gnoll misses you. You are too injured to fight recklessly! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... ###.#.### ##.......## #.#.#.#.#.# #.........# #####.##### #...# ###.# #.# #@# #)# #.g...... ######..# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 5 ball pythons 3 bats 2 endoplasms (D:1) 4 giant cockroaches 6 hobgoblins 4 jackals (D:1) 5 quokkas A frilled lizard (D:1) 2 kobolds (D:1) 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 41 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 248 | D:1 | Reached skill level 1 in Fighting 535 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 535 | D:1 | Learned a level 1 spell: Kiss of Death 1206 | D:2 | Identified the +6 short sword "Moyf Sua" {antimagic, rC+ | Dex+4} 1236 | D:2 | Reached XP level 4. HP: 24/33 MP: 0/0 1243 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic D:2: minmay_spotlight, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 4 || 83 Searing Ray | | 2 || 2 Use: Scroll | 3 | || 3 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 1 | 2 || 3