Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 670996378709031705 126 lexdn the Magician (level 5, 0/38 HPs) Began as a Djinni Conjurer on Mar 27, 2025. Slain by a water moccasin (4 damage) ... on level 3 of the Dungeon. The game lasted 00:09:44 (1781 turns). lexdn the Magician (Djinni Conjurer) Turns: 1781, Time: 00:09:45 Health: 0/38 AC: 2 Str: 6 XL: 5 Next: 31% Gold: 105 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} e - a scroll of brand weapon {unknown} i - a scroll of identify k - a scroll of enchant armour {unknown} l - 2 scrolls of blinking {unknown} m - a scroll of immolation Potions c - a potion of brilliance f - a potion of mutation g - a potion of might h - a potion of resistance j - a potion of berserk rage Skills: * Level 1.9 Fighting * Level 1.9 Armour * Level 3.5 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sting Conj/Alch 80% 1d8 2% 1 f - Ensorcelled Hibernat Hex/Ice 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure a prism of explosive energy! A fulminant prism comes into view. A jackal comes into view. x2 A jackal comes into view. Your fulminant prism crackles loudly. The jackal bites your fulminant prism but does no damage. A ball python comes into view. Your fulminant prism explodes! The blast of energy engulfs the jackal! You kill the jackal! The blast of energy engulfs the jackal! You kill the jackal! The blast of energy engulfs the jackal! You kill the jackal! The blast of energy engulfs the ball python! You kill the ball python! Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. You are too injured to fight recklessly! Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (almost dead, 63% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) A jackal comes into view. The searing ray misses the water moccasin. Your magical contamination has completely faded away. The searing ray misses the water moccasin. The searing ray misses the jackal. The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You feel protected. The water moccasin bites you. You die... ..........# ##........# ....#..#..# #........# .......#..# #........# #.#...#...# #........# ..##....#.# #........# ..........#####'####### ###.............# #..........##### #.......##.###@# #.......##....S# #.......##..##h# #.......##..##.# #.......##....)# #.......###.##.# #.......# #.#..† ###.......# #.##.. ....####### #.###. You could see a water moccasin and a jackal. Vanquished Creatures An orc priest (D:3) 2 adders 3 dart slugs A ribbon worm (D:2) 2 orcs (D:3) 5 bats 3 endoplasms (D:1) 4 giant cockroaches 6 goblins 7 hobgoblins 5 jackals 4 kobolds 3 quokkas 9 ball pythons A frilled lizard (D:2) 6 rats 62 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms (D:3) 6 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 381 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 381 | D:1 | Learned a level 1 spell: Sting 582 | D:1 | Reached skill level 1 in Fighting 582 | D:1 | Reached skill level 1 in Armour 1041 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1386 | D:3 | Found a faded altar of an unknown god. 1479 | D:3 | Reached XP level 5. HP: 5/38 MP: 0/0 1479 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1767 | D:3 | Noticed a water moccasin 1781 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, chequers_serial_rivers_micro_b, glass_columns_b D:2: layout_basic D:3: layout_basic, hellmonk_ecumenical_altar_blasted, hangedman_decor_slide_cut, grunt_decor_fettered, chequers_serial_rivers_marsh Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.9 Armour | 1 | 1.9 Dodging | 3 | 3.5 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 33 | || 33 Sting | 33 | 38 || 71 Fulminant Prism | | 6 || 6 Iskenderun's Myst | | 2 || 2 Searing Ray | | 1 || 1 Use: Scroll | | 5 || 5 Potion | | 1 || 1 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 7 | 4 || 11