Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6451663132663295315 160 lexdn the Magician (level 5, -1/40 HPs) Began as a Djinni Conjurer on Mar 30, 2025. Slain by a sky beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:08:30 (2677 turns). lexdn the Magician (Djinni Conjurer) Turns: 2677, Time: 00:08:31 Health: -1/40 AC: 4 Str: 6 XL: 5 Next: 69% Gold: 81 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . k - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ r - +1 hat rElec . n - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-2 HP) @: untranslocatable, immotile, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons f - a +1 dagger of protection Armour a - a +0 robe (worn) n - a +0 cloak (worn) r - a +1 hat (worn) Magical Staves k - a staff of earth (weapon) Wands l - a wand of charming (5) Scrolls b - a scroll of identify {unknown} c - a scroll of summoning {unknown} d - a scroll of torment {unknown} e - 2 scrolls of amnesia {unknown} g - a scroll of noise {unknown} j - a scroll of revelation {unknown} m - a scroll of blinking {unknown} o - a scroll of enchant weapon {unknown} Potions h - a potion of heal wounds {unknown} i - a potion of curing p - a potion of attraction {unknown} q - 2 potions of haste {unknown} Skills: * Level 2.9 Fighting + Level 3.0 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Slow Hex 92% N/A 1% 1 f - Call Imp Summ 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Energy rips through your body! Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something! Something hits you. Something shocks you. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You feel a wrenching sensation. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits something but does no damage. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You die... .####....#...# .......#...#.## ##............## #..............## #............#..# #####.######.##.#### #.# #.......# #.# #.......# #.# #....@..# #.# #.........# #.# #.......#...# #.# #...........# ### #....#.#....# .....#...#..)# .....#.....#..# ........_.....# There were no monsters in sight! Vanquished Creatures Natasha (twice) (D:2) 4 adders A dart slug (D:3) 2 ribbon worms An orc (D:3) 11 ball pythons 4 bats 3 endoplasms (D:1) 4 giant cockroaches 6 goblins 8 hobgoblins 2 jackals (D:1) 7 kobolds (D:1) A quokka (D:2) 4 frilled lizards 7 rats (D:1) 67 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 257 | D:1 | Reached skill level 1 in Fighting 431 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 431 | D:1 | Learned a level 1 spell: Slow 1377 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/0 1854 | D:2 | Noticed Natasha 1859 | D:2 | Killed Natasha 1860 | D:2 | Reached XP level 5. HP: 34/39 MP: 0/0 1860 | D:2 | Learned a level 2 spell: Call Imp 2123 | D:2 | Noticed Natasha 2134 | D:2 | Killed Natasha 2666 | D:3 | Found a stormy altar of Qazlal. 2666 | D:3 | Noticed a sky beast 2677 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_corners, minivault_14, chequers_serial_rivers_marsh, minmay_unequal D:2: layout_basic, kennysheep_nub, grunt_decor_clamped, minmay_shallow_snake_nest, uniq_natasha D:3: layout_rooms, nicolae_qazlal_beasts_of_the_sky, serial_co_window_serial, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_broadway_a, co_window_unsneaky_path_c, co_window_corner_ca, co_window_2corner, co_window_unsneaky_path_e, co_window_of_opportunity_b, glass_columns_c, glass_columns_a, shapermc_ecumenical_altar_flowoftime Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.9 Dodging | 3 | 3.0 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | 31 || 113 Iskenderun's Myst | | 13 || 13 Fulminant Prism | | 5 || 5 Searing Ray | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 2 | 1 || 3