Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16064999805124354013 39 lexdn the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Mar 31, 2025. Slain by an orc ... wielding a +0 dagger (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (1555 turns). lexdn the Magician (Djinni Conjurer) Turns: 1555, Time: 00:03:01 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 96 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves g - a staff of earth (weapon) Scrolls b - a scroll of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} Potions f - a potion of enlightenment {unknown} h - a potion of heal wounds {unknown} i - a potion of attraction {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} Skills: * Level 1.6 Fighting + Level 3.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (press Y on the ability menu to convert to Beogh) You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) The orc completely misses you. The orc hits you with a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (78% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The searing ray hits the orc. The orc is almost dead. * * * LOW HITPOINT WARNING * * * The orc barely misses you. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The orc misses you. The searing ray hits the orc! You kill the orc! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * It was a potion of magic. Magic washes over you without effect. The orc hits you with a +0 dagger. You die... #.## #.# #.# #.# #.# ##'## #.# ##...## #.# ##.....## ##.## ##.......## ##...####.........### #...)o..'.........+.. ##.†@####.........### ##.## ##.÷...<.## ##.# ##....[## #..# ##...## #.## ##+## #.# #.# #.# ########.# #.# #......#.## #.###.####....## You could see an orc. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An orc (D:2) 5 ball pythons 4 bats 2 giant cockroaches A goblin (D:2) 4 hobgoblins 2 quokkas A frilled lizard (D:2) A kobold (D:1) 4 rats (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Found a faded altar of an unknown god. 237 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 1050 | D:2 | Reached skill level 1 in Fighting 1053 | D:2 | Reached XP level 3. HP: 16/27 MP: 0/0 1053 | D:2 | Learned a level 1 spell: Foxfire 1535 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1554 | D:2 | HP: 1/27 [orc/+0 dagger (1)] 1555 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_loops_corners D:3: wad_pebble_path, layout_loops_ring, mainiacjoe_overflow_cross_hatched, minmay_surrounded Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 8