Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8462494199001271542 95 lexdn the Magician (level 4, -8/34 HPs) Began as a Djinni Conjurer on Mar 31, 2025. Mangled by Ijyb ... wielding a +6 spectral club (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:16 (1864 turns). lexdn the Magician (Djinni Conjurer) Turns: 1864, Time: 00:06:17 Health: -8/34 AC: 2 Str: 6 XL: 4 Next: 97% Gold: 111 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . l - +2 whip (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons l - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - 2 scrolls of blinking g - a scroll of enchant weapon h - a scroll of identify {unknown} i - a scroll of noise {unknown} j - a scroll of teleportation {unknown} Potions b - 2 potions of heal wounds {unknown} c - a potion of cancellation {unknown} f - 2 potions of haste {unknown} k - a potion of ambrosia {unknown} m - a potion of mutation {unknown} Skills: * Level 2.3 Fighting + Level 3.0 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You bump into the rock wall. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. You barely miss Ijyb. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the rock wall. Ijyb closely misses you. A jackal comes into view. You're too confused to move! The jackal barks! You hear a shout! You hear a bark! Ijyb misses you. You're too confused to move! Ijyb hits you with a +6 spectral club. You bump into the rock wall. Ijyb hits you with a +6 spectral club. You bump into the rock wall. Ijyb closely misses you. You bump into the rock wall. Ijyb closely misses you. You hit Ijyb but do no damage. Lightning courses through Ijyb!! Ijyb is severely wounded. Ijyb hits you with a +6 spectral club. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb hits you with a +6 spectral club. A jackal comes into view. You bump into the rock wall. Ijyb hits you with a +6 spectral club. You closely miss Ijyb. Ijyb is severely wounded. Ijyb hits you with a +6 spectral club! * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is severely wounded. A goblin comes into view. It is wielding a +0 dagger. Ijyb barely misses you. You bump into the rock wall. The goblin shouts! A goblin comes into view. It is wielding a +0 club. Ijyb hits you with a +6 spectral club. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Ijyb hits you with a +6 spectral club! You die... Ijyb moans, "Good help so hard to find!" ##### #########...## .........###.## ######.†## ##.######## #...# #........# ##..## ##.######.# ##..###.## #.# #.#...## #####.### #@##### #........ #g# #.###.### hhh #.##..# # ...). #.#...### ...†... #......## .g....... ###.....### '.........+.......)))) ##....g....#........### .##........ You could see Ijyb, 3 jackals and 2 goblins. Vanquished Creatures 4 gnolls (D:3) A ribbon worm (D:2) 4 ball pythons 4 endoplasms A giant cockroach (D:1) 7 goblins 10 hobgoblins 2 quokkas 7 bats 3 frilled lizards 5 kobolds 4 rats 52 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:3) 2 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 73 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 226 | D:1 | Reached skill level 1 in Fighting 384 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 384 | D:1 | Learned a level 1 spell: Kiss of Death 682 | D:1 | Found Umyh's Antique Weapon Shop. 1621 | D:3 | Reached XP level 4. HP: 31/33 MP: 0/0 1844 | D:3 | Noticed Ijyb 1863 | D:3 | HP: 1/34 [Ijyb/+6 spectral club (6)] 1864 | D:3 | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_rooms, serial_shops, nicolae_shop_behind_doors, minmay_misc_feat_enclosed D:2: layout_loops_ring, nicolae_wormholes D:3: kennysheep_the_goblin_king, layout_loops_corners, mainiacjoe_overflow_six_doors_small, nicolae_overflow_crystal_walls Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | | 5 || 5 Cast: Magic Dart | 82 | 14 || 96 Searing Ray | 4 | 1 || 5 Fulminant Prism | | 2 || 2 Use: Scroll | 2 | || 2 Armour: Robe | 6 | 9 || 15 Dodge: Dodged | 5 | 8 || 13