Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5750963002600202115 121 lexdn the Magician (level 5, -3/39 HPs) Began as a Djinni Conjurer on Apr 2, 2025. Killed from afar by Ijyb (7 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:07:36 (1928 turns). lexdn the Magician (Djinni Conjurer) Turns: 1928, Time: 00:07:39 Health: -3/39 AC: 3 Str: 6 XL: 5 Next: 26% Gold: 58 EV: 16 Int: 22 God: SH: 0 Dex: 11 rFire + + . n - +7 hand axe of Sandy Guilt {chaos, rC+ Stlth+} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ q - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ e - +5 ring of evasion HPRegen 0.26/turn (no ring) %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons n - the +7 hand axe of Sandy Guilt (weapon) {chaos, rC+ Stlth+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) q - a +0 helmet (worn) Jewellery e - a +5 ring of evasion (left hand) p - a ring of fire Scrolls i - a scroll of torment {unknown} j - 2 scrolls of teleportation {unknown} k - 2 scrolls of enchant armour {unknown} l - a scroll of identify {unknown} m - 2 scrolls of vulnerability {unknown} o - a scroll of brand weapon {unknown} Potions b - 2 potions of mutation {unknown} c - a potion of attraction {unknown} d - 2 potions of resistance {unknown} f - a potion of curing {unknown} g - a potion of enlightenment {unknown} h - 3 potions of degeneration {unknown} r - a potion of lignification {unknown} Skills: * Level 2.5 Fighting + Level 3.4 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 e - Soul Splinter Necr 92% N/A 1% 1 f - Mercury Vapours Alch/Air 46% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Mercury Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target You miscast Mercury Vapours. Nothing appears to happen. Ijyb zaps a wand. The bolt of acid misses you. Casting: Mercury Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target, f - Ijyb Aim: Ijyb, wielding a +0 dagger of venom, wearing a +0 leather armour and carrying a wand of acid (chance to weaken: 100%) Fumes of mercury billow around Ijyb! Ijyb is poisoned. Ijyb looks weaker. Casting: Mercury Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger of venom, wearing a +0 leather armour and carrying a wand of acid (lightly wounded, very poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around Ijyb! Ijyb looks even sicker. Ijyb looks even weaker. Casting: Mercury Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Ijyb! Ijyb is moderately wounded. Ijyb is knocked back by the mystic blast. Ijyb slams into the rock wall. Ijyb is heavily wounded. * * * LOW HITPOINT WARNING * * * You hear a shout! Casting: Iskenderun's Mystic Blast (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Ijyb! Ijyb is severely wounded. Ijyb is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * An orc comes into view. It is wielding a +0 club. Ijyb zaps a wand. The bolt of acid hits you! You die... Ijyb moans, "Good help so hard to find!" .≈.#................ ≈≈...........#### .≈.#.#######.###... .#.#.#.%............ ...#.#.##.#..#.###.... ...............### .. ~...........##...## ≈~..........#.)...#. .≈≈..o......@....... .........>...).∩...# ............g....†.> ............#.....#. ............##...## ............ .### .............. ............#. .)........ .. You could see Ijyb (very poisoned, weak) and an orc. Vanquished Creatures An orc wizard (D:3) Robin (D:3) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 orcs (D:3) 2 ball pythons (D:1) 6 endoplasms 2 giant cockroaches 5 hobgoblins 6 jackals (D:1) 3 quokkas 3 bats 4 frilled lizards 16 goblins 5 kobolds A rat (D:2) 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 400 | D:1 | Reached skill level 1 in Fighting 568 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/0 568 | D:1 | Learned a level 1 spell: Soul Splinter 1055 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 1405 | D:2 | Identified the +7 hand axe of Sandy Guilt {chaos, rC+ | Stlth+} 1649 | D:3 | Noticed Robin 1650 | D:3 | Reached XP level 5. HP: 28/38 MP: 0/0 1650 | D:3 | Learned a level 2 spell: Mercury Vapours 1655 | D:3 | Killed Robin 1896 | D:3 | Found Jywuy's Weapon Shoppe. 1901 | D:3 | Identified the serpent talisman "Vuguonioro" {rC+ rCorr | Dex+2} 1917 | D:3 | Noticed Ijyb 1928 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic D:2: layout_basic D:3: layout_basic, zin_treasury, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, serial_shops, nicolae_shop_stone, nicolae_shop_bloodbath_and_beyond, nicolae_shop_tiny_glass, nicolae_lakefront_shop, chequers_serial_rivers_marsh, uniq_robin, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.5 Dodging | 3 | 3.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 33 || 92 Searing Ray | 2 | 1 || 3 Iskenderun's Myst | | 11 || 11 Mercury Vapours | | 6 || 6 Armour: Robe | 11 | 8 || 19 Dodge: Dodged | 8 | 9 || 17