Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11329642950070223936 19 lexdn the Magician (level 2, 22/22 HPs) Began as a Djinni Conjurer on Apr 3, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:06:58 (707 turns). lexdn the Magician (Djinni Conjurer) Turns: 707, Time: 00:06:58 Health: 22/22 AC: 6 Str: 6 XL: 2 Next: 95% Gold: 26 EV: 11 Int: 19 God: Ignis [*****.] SH: 0 Dex: 11 rFire + + + (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . j - +2 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) i - a +0 cloak j - a +2 cloak (worn) Scrolls b - 2 scrolls of enchant weapon {unknown} c - a scroll of summoning {unknown} e - a scroll of teleportation {unknown} g - a scroll of fog {unknown} h - a scroll of amnesia {unknown} Potions f - a potion of attraction {unknown} Skills: * Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ignis Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You see here a ball python corpse. You see here a +0 short sword. There is an open door here. You see here a ball python corpse. You see here 5 stones. You see here a hobgoblin skeleton. Done exploring. Done exploring. Search for what [? for help]? . You see here a hobgoblin skeleton. You see here 5 stones. You see here a +0 long sword. There is an open door here. You see here a ball python corpse. There is a faded altar of an unknown god here. This altar belongs to (a) Ignis, (b) Ru or (c) Jiyva, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ignis accepts your prayer! Ignis welcomes you! Okay, then. Search for what [Enter for "."]? . You see here a +0 short sword. There is an open door here. You see here a ball python corpse. Things that are here: a +0 club; a goblin skeleton You see here a +2 cloak. You start removing your armour. You continue removing your +0 cloak. x4 You finish removing your +0 cloak. You start putting on your armour. You continue putting on your +2 cloak. x5 You finish putting on your +2 cloak. Search for what [Enter for "."]? . Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. You aren't wearing any rings or amulets. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #............# #........###.# #........# #.# #........###.# ## #.........##.# .# #............# .## #.........#### ..#### #...........# .....# #....@...##.# .###.###########.#####.# .#........)............# .#.#.###########.####### .#.#.# #.# ...#.###### #.# ####..#...# #.# #####.#..)# #.########## ....#.#...# #.##.......# There were no monsters in sight! Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lexdn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lexdn set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 252 | D:1 | Found a faded altar of an unknown god. 268 | D:1 | You are sucked into a shaft and drop 1 floor! 392 | D:1 | Reached skill level 1 in Fighting 664 | D:1 | Prayed at the altar of an unknown god. 664 | D:1 | Became a worshipper of Ignis, the Dying Flame 707 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, shapermc_ecumenical_altar_flowoftime, grunt_decor_arrowhead D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 33