li3 Level 1 of the Dungeon (0, 0, D:1) 3 stones (0, 8, D:1) a +0 ring mail (12, 19, D:1) a +0 dagger (17, 4, D:1) a hobgoblin corpse (skeletalised by now) (19, -14, D:1) 7 stones (24, 26, D:1) a hobgoblin skeleton (24, 27, D:1) a +0 dagger a goblin skeleton (27, -14, D:1) a +0 scale mail (27, 41, D:1) a rat corpse (skeletalised by now) (28, 30, D:1) a bat corpse (skeletalised by now) (30, -6, D:1) a +0 chain mail (39, -15, D:1) a +0 dagger 3 stones (43, 15, D:1) a +0 whip (52, 22, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -58, D:2) a +0 whip (3, -57, D:2) a +0 quarterstaff (7, -47, D:2) a +0 scale mail (8, -48, D:2) a +1 hand axe of venom (9, -22, D:2) a +0 robe (12, 2, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (17, -38, D:2) a +0 leather armour (19, -20, D:2) an adder skeleton (22, -42, D:2) a +0 falchion (24, -54, D:2) a rat skeleton (24, -17, D:2) 5 stones (24, -2, D:2) 4 stones (30, -54, D:2) an adder skeleton (32, -48, D:2) a frilled lizard skeleton (33, -37, D:2) a +0 club (40, -2, D:2) a +0 short sword a stone (41, -34, D:2) a +6 ring of intelligence (42, -44, D:2) a hive talisman (45, -49, D:2) a ball python skeleton (45, -36, D:2) a ball python skeleton (56, -24, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (3, -9, D:3) 3 boomerangs a hobgoblin corpse (skeletalised by now) (6, -1, D:3) a +0 whip 2 stones a +6 ring of dexterity a kobold corpse (skeletalised by now) (15, -15, D:3) a rat skeleton (23, -39, D:3) a +0 falchion a hobgoblin corpse (skeletalised by now) (23, -28, D:3) a bat corpse (skeletalised by now) (25, -39, D:3) a +0 hand axe a +0 leather armour (25, -23, D:3) 3 stones (26, 4, D:3) a hobgoblin corpse (skeletalised by now) (27, 10, D:3) the +2 falchion of Aroxuof {drain, rElec rPois rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. (32, -18, D:3) a +0 whip (32, 3, D:3) a +1 hand axe of flaming (34, -24, D:3) the felid corpse of Natasha (skeletalised by now) (40, 9, D:3) a +0 dagger (41, -10, D:3) the felid corpse of Natasha (skeletalised by now) (41, -1, D:3) a +0 club (52, 1, D:3) a +0 hammer (54, -11, D:3) a +0 short sword (57, -12, D:3) a +0 dagger a +0 animal skin a +0 dagger a +0 dagger (58, -12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (58, -11, D:3) a +0 dagger (59, -12, D:3) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) the +6 spear "Arhougg" {reap, +Blink Will- Dex+3 SInv} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (3, 15, D:4) a +0 quarterstaff (10, 4, D:4) a +2 dagger of venom an orc corpse (skeletalised by now) (16, -4, D:4) 4 stones (18, 2, D:4) a +0 short sword (23, 3, D:4) a +0 dagger (35, -9, D:4) an amulet of regeneration (36, 22, D:4) 7 stones (44, -23, D:4) a scarab talisman (61, -16, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 whip (8, 6, D:5) a +0 barding (15, -28, D:5) a +0 ring mail (17, 11, D:5) a +0 dagger (23, -34, D:5) a +0 flail (25, -34, D:5) a +0 flail (26, -33, D:5) a +0 whip a +0 leather armour (26, -25, D:5) a +0 war axe (27, -34, D:5) a +0 flail (27, 1, D:5) 5 atropa-tipped darts (28, -27, D:5) a hound skeleton (28, 3, D:5) a +0 ring mail (30, -36, D:5) a +0 club (32, 13, D:5) a +0 whip (34, -1, D:5) 8 stones (35, -3, D:5) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (38, -16, D:5) a +0 short sword (42, 11, D:5) 5 stones (52, 4, D:5) a +0 flail (56, 18, D:5) a +0 war axe Level 6 of the Dungeon (1, 12, D:6) a +0 giant club (6, 13, D:6) a +0 whip a +0 leather armour (12, 25, D:6) a +0 leather armour (15, 41, D:6) a +0 spear (19, 25, D:6) a +0 sling (19, 46, D:6) 8 stones (23, 39, D:6) a +0 chain mail (30, 49, D:6) 3 stones (33, 12, D:6) a +0 orcbow (38, 32, D:6) a +0 robe (39, 25, D:6) an amulet of the acrobat (45, 20, D:6) a +0 dagger a +0 robe (46, 14, D:6) a +0 war axe a +0 ring mail (46, 20, D:6) a +0 battleaxe a +0 robe (47, 13, D:6) a +0 dagger (47, 15, D:6) a +0 whip a +0 leather armour (47, 20, D:6) a +0 halberd a +0 robe (48, 19, D:6) a +2 dagger a +0 robe (49, 19, D:6) a +3 dagger of freezing a +0 robe (55, 37, D:6) 5 poisoned darts (57, 24, D:6) a +0 dagger (59, 23, D:6) a +0 flail (60, 22, D:6) a +0 falchion a +0 robe a +0 dagger (60, 33, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Gaenarazar's Antique Armour Shoppe a +0 pair of gloves of strength (264 gold) a +4 plate armour of poison resistance (966 gold) a +1 chain mail of cold resistance (414 gold) a +2 robe of willpower (411 gold) a +3 plate armour of poison resistance (851 gold) a +2 robe of cold resistance (411 gold) (0, 0, D:7) a +0 club (3, -1, D:7) a +0 dagger a +0 robe a +0 dagger a boomerang (4, -1, D:7) a +0 club a boomerang a +0 ring mail (6, 1, D:7) a +0 whip (14, -23, D:7) 3 poisoned darts (17, -7, D:7) a +0 spear (18, -13, D:7) a +0 leather armour (20, 4, D:7) a +0 trident (21, 0, D:7) a +0 whip (24, 0, D:7) a +0 flail a +0 trident of venom a +0 scale mail (25, 0, D:7) a +0 club a +0 ring mail (33, -14, D:7) a +0 whip (62, 6, D:7) the quill talisman of Wuodow {Harm Dex+3 Slay+3} [quill talisman] Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Level 8 of the Dungeon [Shop] Teesch's Vocational Training a manual of Invocations (1040 gold) (2, -27, D:8) a +3 whip (6, -19, D:8) a +0 hand axe (8, 9, D:8) a +0 robe (19, -13, D:8) an amulet of magic regeneration (26, -13, D:8) a +0 sling a +0 orcbow (32, -34, D:8) a +0 shortbow (42, -18, D:8) a +0 chain mail (47, -40, D:8) a +0 leather armour (47, -39, D:8) a +0 shortbow (47, -29, D:8) a +0 falchion Level 9 of the Dungeon (19, -5, D:9) a +0 dagger (20, 2, D:9) 6 stones (21, 1, D:9) an orb of light (26, -15, D:9) a +0 chain mail (27, 10, D:9) 2 stones (30, -18, D:9) a scarab talisman (39, -11, D:9) a +2 flail of draining (39, -5, D:9) 6 stones (45, -2, D:9) a +0 shortbow Level 10 of the Dungeon (25, 12, D:10) a +0 robe a +0 shortbow (27, 21, D:10) a stone (29, 26, D:10) an amulet of faith (30, -14, D:10) a +0 ring mail (36, 20, D:10) a +0 shortbow (37, 21, D:10) a +0 orcbow (40, 8, D:10) a +0 dire flail a +0 giant club (41, -2, D:10) 8 stones (42, -9, D:10) a +0 whip (43, -8, D:10) a +0 whip (45, -9, D:10) a +0 spear a +0 ring mail a +0 buckler a +0 halberd a +0 shortbow (46, -7, D:10) a +0 club (47, -7, D:10) a +0 flail Level 11 of the Dungeon [Shop] Cujaup's Armour Shop a +2 leather armour of poison resistance (208 gold) a +2 scale mail of poison resistance (234 gold) a +0 ring mail (52 gold) a +2 hat (208 gold) a +0 ring mail (52 gold) a +0 chain mail (78 gold) a +1 robe (102 gold) [Shop] Uhuxon's Antique Weapon Emporium a +2 arbalest of draining (688 gold) a +0 mace of holy wrath (199 gold) a +3 heavy arbalest (823 gold) the +7 hand axe of the Priest {holy, MP+9} (1790 gold) MP+9: It affects your magic capacity (+9). a +0 scimitar of holy wrath (345 gold) a +1 lajatang of electrocution (1201 gold) (0, 0, D:11) a +0 ring mail (12, -19, D:11) a +0 giant spiked club a +0 giant club (12, -11, D:11) a +0 giant club a +0 giant spiked club (16, 7, D:11) a +0 chain mail (17, -21, D:11) 4 large rocks (22, 20, D:11) a +0 great mace a +0 giant club (23, -41, D:11) a +0 ring mail 3 boomerangs a +0 war axe (24, -6, D:11) a +0 robe a +2 dagger of freezing (27, -38, D:11) a +0 leather armour a +0 short sword a +0 robe a +0 vampiric dagger (36, -21, D:11) a +0 giant club a +0 giant club (37, -21, D:11) 2 large rocks a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 dire flail (47, 0, D:11) a +0 ring mail (50, -19, D:11) 3 stones Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail (3, 8, D:12) a +0 trident (5, -2, D:12) a +0 glaive (5, 2, D:12) a +3 long sword of protection (7, 28, D:12) a +0 giant spiked club a +0 giant club (8, 34, D:12) a +0 glaive (12, 30, D:12) 5 large rocks (14, 17, D:12) 2 large rocks (16, 28, D:12) a +2 great sword of electrocution (22, 19, D:12) a +0 mace a +0 flail (23, 20, D:12) a +0 spear a +0 ring mail a +0 flail a +0 halberd a +0 flail a +0 club a +0 dagger a +0 cloak (25, 35, D:12) a +0 giant club a +0 giant spiked club (42, 29, D:12) a +0 robe (43, 16, D:12) a +0 chain mail (55, 6, D:12) 8 stones Level 13 of the Dungeon (1, 0, D:13) a +0 buckler a +0 ring mail a +0 war axe (3, 0, D:13) 3 large rocks (9, -4, D:13) a +0 long sword (13, 1, D:13) a storm talisman (35, 18, D:13) a yak skeleton (37, 17, D:13) the maw talisman of Wonder {*Silence +Inv Str+2 Int+4} [maw talisman] *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (39, 17, D:13) a yak skeleton