li3 Level 1 of the Dungeon [Shop] Aregazud's Antique Weapon Emporium a +0 club (12 gold) a +1 mace of protection (265 gold) a +0 short sword (75 gold) a +4 orcbow of freezing (730 gold) a +0 dagger (50 gold) a +0 club (12 gold) a +0 hand axe (75 gold) a +0 dagger (50 gold) a +0 club (12 gold) [Shop] Wussol's Jewellery Shoppe an amulet of guardian spirit (unknown) (420 gold) an amulet of the acrobat (unknown) (420 gold) an amulet of reflection (unknown) (420 gold) a scarab talisman (350 gold) an amulet of the acrobat (unknown) (420 gold) the amulet of Entrepreneurial Spirit {rF+ rN++ Regen+} (763 gold) [amulet of regeneration] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. a ring of wizardry (unknown) (420 gold) [Shop] Xoumick's Jewellery Boutique a ring of wizardry (unknown) (300 gold) an amulet of reflection (unknown) (300 gold) a ring of magical power (unknown) (200 gold) an amulet of magic regeneration (unknown) (300 gold) a ring of poison resistance (unknown) (200 gold) a +6 ring of intelligence (unknown) (360 gold) a +6 ring of dexterity (unknown) (360 gold) a ring of fire (unknown) (250 gold) [Shop] Gompefuf's One-of-a-Kind Rings the ring of Rorral {rPois rF+ rC- Str+3 Fire} (595 gold) [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. a +2 ring of protection (unknown) (140 gold) a +7 ring of intelligence (unknown) (630 gold) a +2 ring of slaying (unknown) (140 gold) the ring of Rationality {rC+ rN+ Str+2 SInv} (523 gold) [ring of see invisible] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. a +7 ring of protection (unknown) (1449 gold) a +3 ring of dexterity (unknown) (140 gold) the ring of Woysit {*Corrode MP+14 AC+4 Str+3 Int+4} (1141 gold) [ring of protection] *Corrode: It may corrode you when you take damage. MP+14: It affects your magic capacity (+14). AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). [Shop] Rytsepn's Assorted Antiques a lightning rod (4/4) (1000 gold) a scroll of enchant armour (187 gold) a +0 dagger (50 gold) a +6 glaive of venom (1100 gold) a phial of floods (1000 gold) a potion of brilliance (100 gold) a phantom mirror (1000 gold) a phantom mirror (1000 gold) a box of beasts (1000 gold) [Shop] Myxil's Book Emporium a book of Movement (448 gold) a Grand Grimoire (476 gold) a book of the Senses (560 gold) a book of Duality (644 gold) a book of Spatial Translocations (252 gold) a book of Blood (448 gold) a book of Displacement (308 gold) a Young Poisoner's Handbook (280 gold) (0, 0, D:1) a bat skeleton (2, 10, D:1) a bat corpse (skeletalised by now) (2, 13, D:1) a +0 short sword (3, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 17, D:1) 8 stones a +0 dagger (9, -1, D:1) 6 stones (13, 19, D:1) a +0 spear (27, -17, D:1) a +0 dagger (29, -2, D:1) a +0 dagger a goblin skeleton (30, 18, D:1) a +0 dagger (34, 1, D:1) a frilled lizard skeleton (39, 17, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (3, 3, D:2) an adder skeleton (4, -28, D:2) a frilled lizard corpse (skeletalised by now) (7, 0, D:2) a ball python skeleton (10, 9, D:2) an adder corpse (skeletalised by now) (12, -26, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (16, 6, D:2) a +0 leather armour (17, -33, D:2) a +0 dagger a goblin skeleton (17, -31, D:2) a +0 dagger (19, -31, D:2) a +0 dagger (21, -17, D:2) a +0 whip (25, -15, D:2) a +0 sling (30, -9, D:2) a +0 club 8 stones (33, -21, D:2) 5 stones (35, 12, D:2) a +0 sling (39, -20, D:2) a +0 robe (40, 10, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 5 stones (9, 41, D:3) a +0 scale mail (15, 33, D:3) a +0 chain mail (16, 15, D:3) a hobgoblin skeleton (17, 34, D:3) a +0 flail (18, 15, D:3) a jackal skeleton a ball python skeleton (21, 8, D:3) a +0 robe (21, 10, D:3) a jackal skeleton (21, 18, D:3) a +0 dagger (34, 24, D:3) a +0 hand axe (34, 29, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (35, 19, D:3) a scarab talisman (35, 32, D:3) a bat skeleton (38, 15, D:3) a rat corpse (skeletalised by now) (41, 5, D:3) a +0 hammer (48, 35, D:3) a ball python skeleton (50, 21, D:3) a +0 plate armour (54, 35, D:3) a +0 leather armour (56, 0, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin skeleton (2, -4, D:4) 3 stones a +0 short sword a kobold skeleton (3, -30, D:4) a +0 flail (3, -29, D:4) a +0 club (4, -39, D:4) a +0 club (4, -29, D:4) a +0 robe a +0 dagger (16, -6, D:4) a +2 dagger of speed (17, -45, D:4) a +0 trident (23, 4, D:4) a +0 hand axe (36, -28, D:4) a +0 robe (41, -29, D:4) a +0 dagger (60, -8, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, 14, D:5) a staff of conjuration (3, 18, D:5) a +2 flail of protection a +0 leather armour (31, 9, D:5) a +0 robe (32, 15, D:5) a +0 spear (45, -7, D:5) 3 stones Level 6 of the Dungeon (0, 6, D:6) 3 stones (11, 18, D:6) a +0 dagger a +0 ring mail a +0 club a +0 robe (11, 19, D:6) a +0 club (12, 18, D:6) a +0 dagger a +0 leather armour a +0 club a +0 ring mail (13, 4, D:6) a +0 flail (13, 5, D:6) a +0 falchion a +0 leather armour (14, 5, D:6) a +0 mace 3 boomerangs a +0 chain mail (15, 5, D:6) a +0 whip a +0 leather armour (33, 23, D:6) a stone (34, 21, D:6) a +5 long sword (still there?) a +0 robe (still there?) (34, 26, D:6) a +0 leather armour (35, 23, D:6) a +0 hand axe a +0 robe (37, 2, D:6) the quill talisman of Moral Flaws {Harm} [quill talisman] Harm: It increases damage dealt and taken. (54, -7, D:6) a +0 chain mail (54, 6, D:6) 4 stones the Ecumenical Temple