li3 Level 1 of the Dungeon [Shop] Lixzood's Book Shop a book of the Senses (520 gold) a book of Party Tricks (286 gold) a book of the Grave (364 gold) a manual of Earth Magic (1040 gold) a book of Blasting (546 gold) a book of Maladies (442 gold) the Lessons on Clockwork and the Syncline (208 gold) Spells Type Level a - Sandblast Earth 1 b - Hoarfrost Cannonade Ice/Forgecraft 5 a book of Wicked Creation (572 gold) a book of Metalworking (494 gold) a book of Iron (494 gold) (0, 0, D:1) a rat corpse (skeletalised by now) (8, 20, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, 26, D:1) a +0 club a gnoll corpse (skeletalised by now) (17, 27, D:1) a +0 club (20, 29, D:1) a +0 club (20, 30, D:1) a bat skeleton (22, 29, D:1) a jackal skeleton (25, 16, D:1) a +0 club (34, 43, D:1) a frilled lizard corpse (skeletalised by now) (35, 42, D:1) a bat corpse (skeletalised by now) (36, 41, D:1) a +0 whip a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (36, 42, D:1) a hobgoblin corpse (skeletalised by now) (40, 47, D:1) a +2 dagger of speed a goblin corpse (skeletalised by now) (51, 24, D:1) a +0 hand axe Level 2 of the Dungeon (3, 11, D:2) a +0 leather armour (3, 13, D:2) 5 stones (5, 22, D:2) a frilled lizard corpse (skeletalised by now) (10, 15, D:2) a rat skeleton (11, 14, D:2) a +0 spear (12, 11, D:2) a +0 club (12, 19, D:2) a quokka skeleton (19, 15, D:2) a +0 robe (20, 2, D:2) a quokka skeleton (20, 3, D:2) a ball python skeleton (27, 8, D:2) a +0 robe (27, 28, D:2) 6 stones (33, 23, D:2) the felid skeleton of Natasha (34, 23, D:2) a +0 whip a kobold skeleton the felid skeleton of Natasha an adder skeleton (40, 10, D:2) a +0 club a kobold skeleton a frilled lizard skeleton (41, 10, D:2) a +0 mace 3 stones a +0 ring mail a kobold skeleton (41, 12, D:2) a +0 short sword (42, -5, D:2) a hobgoblin corpse (skeletalised by now) (42, 10, D:2) a +0 club a goblin skeleton (43, -10, D:2) a +0 dagger (43, -5, D:2) a +0 short sword (49, 15, D:2) a +0 whip of electrocution Level 3 of the Dungeon (2, -34, D:3) a +0 dagger (4, -33, D:3) a bat corpse (skeletalised by now) (9, -41, D:3) a bat skeleton (9, -18, D:3) 5 stones (10, -18, D:3) a +0 quarterstaff a +0 robe (15, -35, D:3) a +2 heavy flail (15, -2, D:3) a +0 club (17, 0, D:3) a +0 quarterstaff (17, 4, D:3) 2 poisoned darts (20, 3, D:3) a +0 ring mail (26, -45, D:3) a +0 mace a boomerang (26, -24, D:3) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (36, -7, D:3) an adder skeleton (43, 0, D:3) a +0 whip (43, 4, D:3) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (59, -2, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Kulil's Magic Scroll Shoppe 2 scrolls of fog (96 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of enchant weapon (90 gold) a scroll of teleportation (36 gold) [Shop] Patet's Antique Armour Shop a +2 cloak of poison resistance (536 gold) the +8 ring mail "Ogieq" {Harm rElec} (1682 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. a +0 ring mail (116 gold) a +0 leather armour (58 gold) a +0 ring mail (116 gold) a +0 chain mail (174 gold) a +0 robe (26 gold) a +0 leather armour (58 gold) [Shop] Vayphyn's Jewellery Emporium a ring of protection from cold (unknown) (325 gold) a +4 ring of protection (unknown) (468 gold) a ring of flight (unknown) (227 gold) an amulet of regeneration (unknown) (390 gold) an amulet of reflection (unknown) (390 gold) a ring of resist corrosion (unknown) (260 gold) the ring of the City {Will- Int+6 SInv} (395 gold) [ring of see invisible] Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (0, 0, D:4) a +0 dagger (10, 37, D:4) 5 stones (10, 39, D:4) a +0 leather armour (12, 38, D:4) a +0 dagger (27, 34, D:4) a +0 giant spiked club (34, 28, D:4) a +0 short sword (35, 26, D:4) a +0 dagger a +0 robe (40, 17, D:4) a +0 flail a +0 hand axe (41, 17, D:4) a +0 short sword a +0 leather armour (42, -2, D:4) a +0 flail a +0 chain mail a +0 hand axe a +0 ring mail (44, -2, D:4) a +0 dagger (45, -2, D:4) a +0 whip 2 boomerangs (46, 34, D:4) a +0 dagger Level 5 of the Dungeon (3, 16, D:5) a +0 hammer (4, 13, D:5) a +0 heavy hand axe a +0 ring mail a +0 robe a +0 hand axe a +2 quarterstaff of chaos (14, -2, D:5) a +0 falchion (15, 11, D:5) a +0 mace (20, 10, D:5) a +0 dagger a +0 robe (20, 11, D:5) a +0 mace (21, 23, D:5) a +0 rapier (22, 20, D:5) a +0 halberd the +5 spear "Orausyen" {heavy, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). a +0 robe (22, 24, D:5) a +0 whip (22, 33, D:5) a +0 spear (23, 19, D:5) a +0 flail a +0 mace (33, 23, D:5) a +0 flail a +0 dagger a +0 robe (34, 4, D:5) a +0 short sword a +0 leather armour (34, 23, D:5) a +0 mace a +0 leather armour (37, 4, D:5) a +3 dire flail of protection a +0 ring mail (37, 11, D:5) a +2 dagger of venom a +0 chain mail (37, 12, D:5) 3 stones (38, 4, D:5) a +0 giant club (41, 1, D:5) the +12 short sword of the Seven Beggars {pain, *Rage Str+3 Int+6} *Rage: It berserks you when you make melee attacks (+20% chance). Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Level 6 of the Dungeon (0, 0, D:6) a +2 dagger of speed 2 stones a +0 leather armour (9, 30, D:6) 6 javelins (11, 28, D:6) a +0 long sword (13, -12, D:6) a +0 flail (13, 4, D:6) 6 atropa-tipped darts (13, 21, D:6) a +0 plate armour (16, 2, D:6) the +10 long sword "Mell" {freeze, Int+4 Dex+3 Stlth+} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (17, -2, D:6) 2 boomerangs (19, 27, D:6) 9 stones (27, -10, D:6) a +0 mace (30, -9, D:6) a +0 orcbow (30, 26, D:6) 6 stones Level 7 of the Dungeon (1, 0, D:7) 5 gold pieces a +0 spear (1, 1, D:7) 9 gold pieces a +0 spear (3, 2, D:7) 9 gold pieces a +0 spear (4, 0, D:7) 4 gold pieces a +0 spear (22, 9, D:7) a scroll of amnesia a bailey (0, 0, Bailey) a potion of mutation (0, 2, Bailey) a potion of haste (1, 1, Bailey) a potion of heal wounds (1, 3, Bailey) a potion of magic (2, 0, Bailey) a potion of invisibility (3, 1, Bailey) a potion of heal wounds (3, 3, Bailey) a potion of haste (4, 4, Bailey) a potion of might (6, -12, Bailey) a +2 halberd of electrocution (6, -4, Bailey) a +0 halberd of draining (6, 6, Bailey) a +1 halberd of draining (7, 6, Bailey) 4 gold pieces a +1 halberd of electrocution (8, -12, Bailey) a +0 halberd of draining (12, -12, Bailey) a +0 trident a +0 ring mail (12, -2, Bailey) a +0 trident a +0 ring mail (12, 6, Bailey) a +0 trident a +0 chain mail (16, -12, Bailey) a +0 halberd a +0 ring mail (16, -4, Bailey) a +0 spear a +0 halberd of electrocution (16, -2, Bailey) a +0 spear a +1 halberd of draining (16, 2, Bailey) a +0 halberd a +0 ring mail