Dungeon Sprint DCSS version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 12812601046054815886 50 lis82 the Gusty (level 3, -3/26 HPs) Began as a Demigod Air Elementalist on Sept 27, 2022. Slain by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:04 (356 turns). lis82 the Gusty (Demigod Air Elementalist) Turns: 356, Time: 00:03:05 Health: -3/26 AC: 7 Str: 9 XL: 3 Next: 35% Magic: 7/10 EV: 12 Int: 21 God: Gold: 35 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . SeeInvis . h - +4 quarterstaff (chaos) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . i - +2 cloak rCorr . Rampage . (no gloves) Will ..... Clarity + (no boots) Stlth ++........ NoTele + (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes, iridescent scales 1, clarity a: no special abilities You were in the Dungeon. You visited 1 branch You collected 35 gold pieces. Inventory: Hand Weapons h - a +4 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) i - a +2 cloak (worn) Scrolls g - a scroll of blinking k - a scroll of immolation {unknown} l - 3 scrolls of identify n - 2 scrolls of poison {unknown} Potions b - a potion of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage m - 3 potions of flight Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 1.8 Conjurations + Level 5.2 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 3% 1 b - Swiftness Air 25% N/A 4% 3 c - Static Discharge Conj/Air 18% 3-6/arc 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 12% 2d(2-18) 14% 4 Call Canine Familiar Summ 3% N/A 36% 3 Portal Projectile Hex/Tloc 6% N/A 36% 3 Leda's Liquefaction Hex/Erth 1% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are partially covered in iridescent scales. (AC +2) You possess an exceptional clarity of mind. Message History t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You aren't carrying any items that you can evoke. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (83% to hit) The zap hits the water elemental. The water elemental resists. The water elemental is lightly damaged. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 83% to hit) The zap misses the water elemental. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 83% to hit) The zap hits the water elemental. The water elemental completely resists. The water elemental is lightly damaged. You hit the water elemental. The water elemental seems to speed up. The water elemental is lightly damaged. The water elemental hits you! x2 * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Unknown command. You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. You hit the water elemental. The water elemental seems to grow stronger. The water elemental is lightly damaged. The water elemental hits you! You die... ▓.....#....~.♣♣♣..###+#+# ▓.....#...~~..♣...#...... ▓.....#..~~~~.♣♣..'.⌠.... ▓####'#..~≈≈~~~.♣.#...### ▓.....#.~~≈~~~....# E.# ▓.÷.÷.#.~≈~~~.....# .# ▓.....#.~~~.......# # ▓'#####....E......# ▓.....†....@......# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (fast, strong). Vanquished Creatures Crazy Yiuf (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lis82 the Demigod Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 6 | D | Reached skill level 3 in Air Magic 77 | D | Noticed Crazy Yiuf 103 | D | Reached skill level 1 in Conjurations 103 | D | Reached skill level 4 in Air Magic 103 | D | Reached XP level 2. HP: 20/20 MP: 4/8 106 | D | Learned a level 2 spell: Static Discharge 264 | D | Killed Crazy Yiuf 265 | D | Reached skill level 5 in Air Magic 265 | D | Reached XP level 3. HP: 23/26 MP: 7/10 269 | D | Learned a level 3 spell: Swiftness 299 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 299 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 299 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 300 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 300 | D | Lost mutation: You have hidden genetic defects. [potion of | mutation] 300 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 300 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 301 | D | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 301 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 301 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 301 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 302 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 302 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 302 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 302 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 302 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 329 | D | Noticed a water elemental 356 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 3 | 3.4 Air Magic | 4 5 | 5.2 Dodging | 2 | 2.6 Stealth | 2 | 2.6 Conjurations | 1 | 1.8 Action || total -------------------------++------- Melee: Quarterstaff || 2 Cast: Shock || 24 Static Discharge || 1 Use: Potion || 6 Armor: Robe || 1 Dodge: Dodged || 7