Dungeon Crawl Stone Soup version 0.31-a0-459-gc8a9bf3d51 (webtiles) character file. Game seed: 17408739216820656643 32 lis82 the Conjurer (level 2, -3/20 HPs) Began as a Demigod Hedge Wizard on Aug 4, 2023. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:13 (2082 turns). lis82 the Conjurer (Demigod Hedge Wizard) Turns: 2082, Time: 00:03:14 Health: -3/20 AC: 2 Str: 11 XL: 2 Next: 93% Magic: 1/8 EV: 12 Int: 16 God: Gold: 71 SH: 0 Dex: 13 Spells: 3/6 levels left rFire + . . a - +0 dagger rCold + . . (no shield) rNeg . . . b - +0 robe rPois + c - +0 hat rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: resistant, invisible A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) m - a +2 mace of holy wrath Armour b - a +0 robe (worn) c - a +0 hat (worn) j - a +0 kite shield Scrolls e - a scroll of enchant armour h - 2 scrolls of identify k - a scroll of fog {unknown} n - a scroll of torment {unknown} p - a scroll of poison {unknown} Potions d - a potion of magic g - a potion of resistance i - a potion of heal wounds {unknown} l - a potion of curing {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.6 Spellcasting + Level 2.8 Conjurations - Level 0.8 Summonings - Level 0.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Call Imp Summ 8% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 8% N/A 21% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 28% 2 Scorch Fire 4% 2d5 28% 2 Sublimation of Blood Necr 2% N/A 28% 2 Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Flame Wave Conj/Fire 6% 2d5 73% 4 Petrify Tmut/Erth 2% N/A 88% 4 Irradiate Conj/Tmut 3% 3d12 97% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence hits you with a +0 hand axe. You barely miss Terence. Terence is lightly wounded. Your cerulean imp hits Terence but does no damage. Terence hits you with a +0 hand axe. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! Terence hits you with a +0 hand axe. Terence misses your cerulean imp. Terence attacks as you move away! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence hits your cerulean imp with a +0 hand axe. Your cerulean imp hits Terence but does no damage. Terence bares his teeth. Your cerulean imp completely misses Terence. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll labelled VOSECY FAVVY, it crumbles to dust. It is a scroll of identify. e - a scroll of enchant armour Terence closely misses you. Your cerulean imp hits Terence from afar with a -4 spear. Okay, then. It was a potion of resistance. You feel protected. Your cerulean imp hits Terence from afar with a -4 spear. Terence barely misses you. It was a potion of invisibility. You fade into invisibility! Terence closely misses you. Your cerulean imp completely misses Terence. Your cerulean imp hits Terence from afar with a -4 spear. Terence looks scornfully at you. Your cerulean imp hits Terence but does no damage. There is a stone staircase leading up here. Your cerulean imp hits Terence but does no damage. Terence hits you with a +0 hand axe! You die... #.......♣ ........## ##.......♣### ##.......# #.........#.# ###...#.### #..$.....##.# ##......# #.......# #.# #<##.#.. #....5####.# #..#.##. ##...#.....# ##...##. #####.@...## ######. #..@...############# #................... #.....############## ####### You could see Terence (unable to see you, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:3) 4 bats An endoplasm (D:3) 2 giant cockroaches 3 goblins 2 hobgoblins A quokka (D:2) 2 ball pythons A frilled lizard (D:3) A kobold (D:1) 5 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lis82 the Demigod Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 6/6 6 | D:1 | You fall into a shaft and drop 1 floor! 30 | D:2 | Reached skill level 1 in Conjurations 973 | D:1 | Reached XP level 2. HP: 20/20 MP: 6/8 1507 | D:1 | Learned a level 2 spell: Call Imp 2062 | D:3 | Noticed Terence 2082 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_corners, shapermc_ecumenical_altar_totnotflames D:2: layout_loops_ring, kennysheep_generic_room_13 D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_rooms, zin_academy, gammafunk_temple_overflow_elements, uniq_terence, uniq_grinder Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Summonings | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 59 Call Imp || 2 Use: Potion || 2 Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2081 | 2024 | 57 | 48 | 1779 | 3 | 693.7 | Dungeon | 2081 | 2024 | 57 | 48 | 1779 | 3 | 693.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 947 daAuts D:2: 714 daAuts D:3: 419 daAuts