Dungeon Sprint DCSS version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 2464781393388727925 51 lis82 the Digger (level 3, -5/26 HPs) Began as a Demigod Earth Elementalist on Feb 15, 2024. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:23 (211 turns). lis82 the Digger (Demigod Earth Elementalist) Turns: 211, Time: 00:01:25 Health: -5/26 AC: 2 Str: 9 XL: 3 Next: 36% Magic: 5/8 EV: 12 Int: 21 God: Gold: 22 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . h - +1 dagger (holy) rCold + + . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no teleportation, random rage (3%) @: very slightly contaminated A: high MP 1, forlorn, divine attributes, berserk 1, cold resistance 2, wild magic 1, evolution 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Hand Weapons h - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking j - a scroll of torment {unknown} k - a scroll of brand weapon {unknown} m - a scroll of immolation {unknown} n - a scroll of identify {unknown} Potions b - 3 potions of magic c - 2 potions of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage i - 4 potions of mutation l - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations + Level 7.1 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 82% 2d17 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 41% N/A 4% 3 Stone Arrow Conj/Erth 48% 3d10 13% 3 Brom's Barrelling Bould Conj/Erth 24% 2d5 36% 4 Petrify Alch/Erth 21% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You sometimes lose your temper in combat. Your flesh is very cold resistant. (rC++) Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Message History You feel extremely strange. You feel a little pissed off. A pair of horns grows on your head! You feel frail. You feel resistant to cold. You feel extremely strange. The horns on your head shrink away. You feel robust. You feel less in control of your magic. You feel a hidden potential growing inside you. You feel more resistant to cold. You open the door. A water elemental comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (91% to hit) The blast of sand hits the water elemental! The water elemental is moderately damaged. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 91% to hit) The blast of sand hits the water elemental! The water elemental is severely damaged. The water elemental hits you! Ouch! That really hurt! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 91% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#(..#### ##.# ▓...#[.....#####..# ▓..##.......#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#@E#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##†.†##.....# .# #..##....#......# # #..###..##.#.....# #(. #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lis82 the Demigod Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 9 | D | Reached skill level 3 in Earth Magic 57 | D | Noticed Jessica 59 | D | Killed Jessica 60 | D | Reached skill level 6 in Earth Magic 60 | D | Reached XP level 2. HP: 20/20 MP: 4/7 118 | D | Reached skill level 7 in Earth Magic 118 | D | Reached XP level 3. HP: 10/26 MP: 1/8 204 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 204 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 204 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 204 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 205 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 205 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 205 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 205 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 205 | D | Gained mutation: Your flesh is very cold resistant. (rC++) | [potion of mutation] 206 | D | Noticed a water elemental 211 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 6 7 | 7.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Conjurations | | 0.8 Action || total ---------------------------++------- Cast: Sandblast || 15 Use: Potion || 2 Armour: Robe || 7 Dodge: Dodged || 2