lis82 Level 1 of the Dungeon (10, -9, D:1) a stone (45, -12, D:1) a +0 short sword Level 2 of the Dungeon (2, -1, D:2) a +0 halberd (5, 10, D:2) a +0 robe (19, -28, D:2) a +0 dagger (27, -27, D:2) a +0 ring mail (29, -37, D:2) 4 boomerangs (42, -33, D:2) a +0 hand axe (42, -28, D:2) 4 poisoned darts (44, -38, D:2) a serpent talisman Level 3 of the Dungeon (5, 8, D:3) 4 poisoned darts a +0 short sword (10, -23, D:3) a blade talisman (13, -14, D:3) 9 stones (16, -14, D:3) a +0 scale mail (16, -8, D:3) a potion of curing (17, 13, D:3) a +0 dagger a boomerang (18, -8, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (20, -8, D:3) 19 gold pieces a potion of lignification (22, 17, D:3) a +0 flail a +0 chain mail a +0 dagger (41, 4, D:3) a +0 pair of gloves (43, 13, D:3) a +0 trident Level 4 of the Dungeon [Shop] Esauh's Antique Weapon Shoppe a +3 trident of freezing (396 gold) a +0 quarterstaff (68 gold) the +9 dire flail "Afaidaxa" {protect, *Corrode Will++ SInv} (1179 gold) Will++: It greatly increases your willpower. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a +0 hand axe (51 gold) a +0 rapier (68 gold) a +4 heavy long sword (481 gold) a +0 rapier (68 gold) a +0 war axe (59 gold) a +0 war axe (59 gold) a +3 demon whip of pain (926 gold) (0, 0, D:4) a +0 dagger a +0 club a +0 sling (10, -3, D:4) a +0 dagger a +0 short sword (11, -3, D:4) a +0 dagger a +0 robe a +0 club (12, -3, D:4) a +0 falchion (18, -15, D:4) 6 poisoned darts (20, -17, D:4) a +0 dagger (30, -16, D:4) a +0 club (31, 20, D:4) a +0 short sword (32, 20, D:4) a +0 falchion (36, 12, D:4) a +0 pair of gloves (42, 0, D:4) a +0 hand axe (43, -17, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a potion of curing (7, -4, D:5) a +0 club a +0 spear 3 poisoned darts a +0 scale mail a gnoll corpse (7, -3, D:5) a +0 spear a gnoll corpse (12, -8, D:5) a scroll of identify (37, 15, D:5) 19 gold pieces (44, 25, D:5) a +0 whip (48, 20, D:5) a jackal corpse a hound corpse (48, 21, D:5) 10 stones a hound corpse a gnoll corpse (48, 28, D:5) 6 boomerangs (48, 29, D:5) a +0 spear (49, -14, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (49, -13, D:5) a +0 flail (49, 21, D:5) a +0 trident a +0 scale mail a +0 whip a +0 leather armour 6 boomerangs a +0 spear 10 stones a +0 spear a gnoll corpse a gnoll corpse a gnoll corpse (49, 28, D:5) 5 stones (49, 29, D:5) 7 stones (50, 13, D:5) a +0 ring mail (50, 14, D:5) a +0 sling of freezing (unseen) (50, 21, D:5) a +0 whip a +0 whip a gnoll corpse (51, 13, D:5) a +0 rapier (51, 14, D:5) a +0 short sword (56, -6, D:5) a +0 ring mail (57, -7, D:5) a +0 ring mail (58, -6, D:5) a +0 rapier