Dungeon Sprint DCSS version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 16209134776843246740 27 lis82 the Digger (level 2, -9/20 HPs) Began as a Demigod Earth Elementalist on Feb 21, 2024. Mangled by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:41 (245 turns). lis82 the Digger (Demigod Earth Elementalist) Turns: 245, Time: 00:01:42 Health: -9/20 AC: 2 Str: 8 XL: 2 Next: 72% Magic: 2/7 EV: 12 Int: 21 God: Gold: 15 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . h - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes, antennae 1, clever 1, wild magic 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - a scroll of poison {unknown} j - 3 scrolls of identify l - a scroll of torment {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of mutation k - 3 potions of enlightenment Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations + Level 6.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 70% 2d15 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 35% N/A 6% 3 Stone Arrow Conj/Erth 42% 3d9 16% 3 Brom's Barrelling Bould Conj/Erth 21% 2d4 45% 4 Petrify Alch/Erth 19% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small antennae on your head. Your mind is acute. (Int +4, Str/Dex -1) Your spells are a little harder to cast, but a little more powerful. Message History The water elemental is moderately damaged. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 90% to hit) The blast of sand hits the water elemental. The water elemental is moderately damaged. The water elemental barely misses you. Unknown command. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 90% to hit) The blast of sand misses the water elemental. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! The water elemental barely misses you. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 90% to hit) The blast of sand hits the water elemental! The water elemental is severely damaged. The water elemental completely misses you. Unknown command. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged, 90% to hit) The blast of sand misses the water elemental. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#[..#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##.†####@E.#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lis82 the Demigod Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 10 | D | Reached skill level 3 in Earth Magic 77 | D | Reached skill level 4 in Earth Magic 112 | D | HP: 1/21 [human (4)] 114 | D | Reached skill level 5 in Earth Magic 114 | D | Reached XP level 2. HP: 2/20 MP: 2/7 195 | D | Reached skill level 6 in Earth Magic 227 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 227 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 228 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 228 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 228 | D | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 228 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 228 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 229 | D | Lost mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 229 | D | Lost mutation: You are somewhat resistant to further | mutation. [potion of mutation] 229 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 229 | D | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [potion of mutation] 230 | D | Lost mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [potion of mutation] 230 | D | Lost mutation: Potions are less effective at restoring your | health. [potion of mutation] 230 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 230 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 235 | D | Noticed a water elemental 245 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 5 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Spear || 3 Cast: Sandblast || 17 Use: Potion || 5 Armour: Robe || 5 Dodge: Dodged || 5