Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 793503354533959855 132727 lis82 the Stormcaller (level 16, -2/105 HPs) Began as a Demigod Ice Elementalist on June 17, 2025. Killed by the raging water ... invoked by a water nymph (19 damage) ... on level 4 of the Shoals. The game lasted 01:45:48 (29078 turns). lis82 the Stormcaller (Demigod Ice Elementalist) Turns: 29078, Time: 01:45:49 Health: -2/105 AC: 19 Str: 9 XL: 16 Next: 9% Magic: 8/38 EV: 15 Int: 37 God: Gold: 1588 SH: 0 Dex: 14 Spells: 4/41 levels left rFire + . . k - +7 dagger of Valiance {reap, rF+ rC+} rCold + . . (no offhand) rNeg . . . h - +5 steam dragon scales rPois . j - +1 helmet rElec . c - +0 cloak rCorr . M - +2 pair of gloves SInv . R - +2 pair of boots {Fly} Will +.... e - amulet of magic regeneration Stlth ++++ K - ring of wizardry HPRegen 0.37/turn E - ring of wizardry MPRegen 0.66/turn %: wizardry (x2) @: afraid, spiked, flying, mesmerised A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Shoals. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Ossuary and Ice Cave. You collected 2922 gold pieces. You spent 1334 gold pieces at shops. Inventory: Hand Weapons k - the +7 dagger of Valiance (weapon) {reap, rF+ rC+} (You bought it in a shop on level 2 of the Orcish Mines) rF+: It protects you from fire. rC+: It protects you from cold. t - a +5 dagger of venom D - a +9 long sword Q - the +6 mace of Midnight {flame, rElec Dex+2} (You took it off an orc warrior in the Necropolis) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). X - the +9 scimitar "Jogrusaf" {heavy, rPois Will+} (You took it off an orc knight in the Necropolis) rPois: It protects you from poison. Will+: It increases your willpower. Armour c - a +0 cloak (worn) h - +5 steam dragon scales (worn) j - a +1 helmet (worn) L - the +3 robe "Enis" {Will+ SInv} (You bought it in a shop on level 2 of the Orcish Mines) Will+: It increases your willpower. SInv: It lets you see invisible. M - a +2 pair of gloves (worn) P - a +0 kite shield of positive energy R - a +2 pair of boots of flying (worn) Z - +1 storm dragon scales Jewellery e - an amulet of magic regeneration (worn) A - a ring of poison resistance E - a ring of wizardry (worn) K - a ring of wizardry (worn) S - the amulet "Guyrig" {Reflect -Tele rElec Will+ Slay+6 SH+5} (You found it in the Necropolis) [amulet of reflection] Reflect: It reflects blocked missile attacks. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SH+5: It affects your SH (+5). Wands i - a wand of digging (21) v - a wand of iceblast (5) y - a wand of polymorph (5) z - a wand of acid (18) B - a wand of mindburst (19) H - a wand of flame (5) J - a wand of charming (13) Scrolls o - 5 scrolls of fog q - 5 scrolls of teleportation r - 2 scrolls of fear w - 5 scrolls of blinking F - a scroll of butterflies Potions b - a potion of magic d - 7 potions of mutation f - 6 potions of heal wounds g - 3 potions of lignification l - 2 potions of attraction m - 20 potions of curing n - 8 potions of enlightenment p - 6 potions of might s - 5 potions of resistance u - 5 potions of brilliance x - 3 potions of haste C - 4 potions of berserk rage O - 4 potions of invisibility Y - 2 potions of cancellation Skills: - Level 9.0 Dodging - Level 7.2 Stealth + Level 13.0 Spellcasting - Level 7.2 Conjurations - Level 9.1 Forgecraft - Level 11.1 Ice Magic - Level 16.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Airstrike Air 48% 2d(7-23) 0% 4 b - Ozocubu's Armour Ice 82% N/A 1% 3 c - Frozen Ramparts Ice 100% 1d16 1% 3 d - Summon Ice Beast Ice/Summ 60% N/A 1% 3 e - Forge Lightning Spir Air/Frge 87% 3d11 1% 4 f - Arcjolt Conj/Air 41% 1d51 1% 5 g - Splinterfrost Shell Ice/Frge 39% 6d14 6% 7 h - Maxwell's Capacitive Air 48% ∞ 4% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Blink Tloc 48% N/A 1% 2 Call Imp Summ 48% N/A 1% 2 Construct Spike Launche Frge 100% 2d7 1% 2 Lesser Beckoning Tloc 48% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Hailstorm Conj/Ice 75% 3d13 1% 3 Inner Flame Hex/Fire 24% N/A 1% 3 Launch Clockwork Bee Frge 75% N/A 1% 3 Maxwell's Portable Pile Tloc 24% (3-9)d4 1% 3 Teleport Other Tloc 24% N/A 1% 3 Vampiric Draining Necr 24% 2d7 1% 3 Volatile Blastmotes Fire/Tloc 48% 2d14 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 55% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 50% 2d11 (+2d61% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 24% N/A 4% 4 Alistair's Walking Alem Alch/Frge 55% N/A 1% 5 Nazja's Percussive Temp Frge 37% 4d10 1% 5 Silence Hex/Air 35% N/A 1% 5 Forge Phalanx Beetle Frge 37% N/A 1% 6 Fortress Blast Frge 100% 6d10 1% 6 Irradiate Conj/Alch 25% 3d20 2% 5 Permafrost Eruption Ice/Erth 30% 2x4d7 7% 6 Detonation Catalyst Fire/Alch 24% 1d1 12% 5 Lee's Rapid Deconstruct Erth 12% 3d8* 12% 5 Summon Forest Summ/Tloc 12% N/A 12% 5 Summon Mana Viper Hex/Summ 24% N/A 12% 5 Magnavolt Erth/Air 35% 4d16 13% 7 Dispersal Tloc 12% N/A 50% 6 Gell's Gavotte Tloc 12% 2d(16-24) 50% 6 Summon Cactus Giant Summ 12% N/A 50% 6 Chain Lightning Conj/Air 41% 3d55 96% 9 Ignition Fire 12% 3d6 100% 8 Fire Storm Conj/Fire 25% 8d6 100% 9 Shatter Erth 12% 3d13* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:8 Shoals (4/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) IceCv (visited) Shops: D:1 ( D:9 *?* Orc:1 * Orc:2 *[(: Shoals:3 : Portals: Trove: D:11 (give 4 scrolls of fog) Annotations: Shoals:2 exclusion: kraken Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A merfolk avatar comes into view. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are terrified of the satyr! The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * The merfolk avatar chants a haunting song. The merfolk avatar chants its luring song. You feel better. The merfolk avatar chants its luring song. x2 Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water nymph is struck by an electric surge. The water nymph is lightly wounded. The water nymph is struck by an electric surge! The water nymph is lightly wounded. The snapping turtle is struck by an electric surge! The snapping turtle is moderately wounded. The merfolk avatar is struck by an electric surge!! The merfolk avatar is almost dead. The satyr is struck by an electric surge!! The satyr is heavily wounded. The merfolk is struck by an electric surge. The merfolk is moderately wounded. The merfolk is struck by an electric surge!!! The merfolk is severely wounded. The alligator snapping turtle is struck by an electric surge!! Your attack snaps the alligator snapping turtle out of its fear. The alligator snapping turtle is heavily wounded. The sea snake is struck by an electric surge!! The sea snake is heavily wounded. The snapping turtle bites you from afar. * * * LOW HITPOINT WARNING * * * A manticore comes into view. The water nymph casts a spell at you. The water rises up and strikes you!! You die... ##.....~....