Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 5962665307345962866 210 lmmortalist the Magician (level 5, -8/37 HPs) Began as a Demonspawn Hedge Wizard on Aug 20, 2025. Splashed by a jelly's acid (10 damage) ... in a sewer. The game lasted 00:07:55 (3360 turns). lmmortalist the Magician (Demonspawn Hedge Wizard) Turns: 3360, Time: 00:07:56 Health: -8/37 AC: -3 Str: 10 XL: 5 Next: 57% Magic: 11/11 EV: 10 Int: 16 God: Gold: 110 SH: 0 Dex: 13 Spells: 11/12 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . g - +0 leather armour rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.24/turn %: no passive effects @: corroded, very slightly contaminated A: foul stench 1, magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 110 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 helmet (worn) c - a +0 hat g - a +0 leather armour (worn) Scrolls i - a scroll of enchant weapon {unknown} j - a scroll of enchant armour {unknown} k - 2 scrolls of poison {unknown} n - a scroll of identify {unknown} Potions e - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} h - a potion of berserk rage {unknown} l - a potion of might {unknown} m - a potion of moonshine {unknown} Skills: * Level 1.2 Fighting * Level 1.0 Armour * Level 2.1 Dodging - Level 1.7 Stealth * Level 0.9 Shields * Level 4.3 Spellcasting * Level 3.1 Conjurations + Level 1.0 Summonings + Level 1.1 Necromancy * Level 1.5 Translocations * Level 1.1 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 19% 2 Call Imp Summ 12% N/A 22% 2 Grave Claw Necr 12% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (severely wounded, 100% to hit) The magic dart hits the jelly. You kill the jelly! Your Armour skill increases to level 1! Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jelly hits you. You are splashed with acid. The acid corrodes you! The jelly attacks as it pursues you! The jelly barely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The jelly hits you. You are splashed with acid. The acid corrodes you! You enter the shallow water. Moving in this stuff is going to be slow. The jelly hits you. You are splashed with acid! The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ### ~∩## .~~!# ..# ###.~~###†.!# ..# ###†~##.##~~##.~~.# ÷.# ~~~~#...#.~##.~.# ~.# .~..##...~~##~.# ~.# #~..##..~##~~.# ..# #~~~#~~.~~r.## ..# #.~~....J.## ~~# ##~.....@### ### ##÷..~~.### ##~..~..~.## #.~~.###...# ##.†~## ##.~~# ###†..## ##~~# ####~.†..# .~# ..~..~~~## ~## ~~.~.#### ## You could see a jelly and a rat. Vanquished Creatures A bombardier beetle (D:2) 2 jellies (Sewer) 2 adders 2 river rats (Sewer) An orc (D:3) 11 endoplasms 16 giant cockroaches 3 hobgoblins 5 jackals 4 quokkas 11 ball pythons 3 bats (D:1) 9 frilled lizards 6 goblins 3 kobolds 9 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lmmortalist the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 146 | D:1 | Reached skill level 1 in Translocations 410 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 410 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 1283 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/7 2164 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2164 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/9 2605 | D:2 | Found a faded altar of an unknown god. 2801 | D:3 | Reached skill level 1 in Fighting 2859 | D:3 | Found a glowing drain. 2901 | Sewer | Entered a sewer 3022 | Sewer | Reached skill level 4 in Spellcasting 3121 | Sewer | Reached XP level 5. HP: 33/37 MP: 4/11 3245 | Sewer | Reached skill level 1 in Evocations 3351 | Sewer | Reached skill level 1 in Armour 3360 | Sewer | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring, minmay_worlds_worst_comb D:2: layout_loops_ring, hellmonk_ecumenical_altar_run_dry, moated_statue D:3: layout_rooms, gup_sewer_entry_pipe, kennysheep_small_spiral, uniq_grinder Sewer: sewer_hellmonk_slimy_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Translocations | 1 | 1.5 Dodging | 2 | 2.1 Fighting | 1 | 1.2 Spellcasting | 4 | 4.3 Evocations | 1 | 1.1 Conjurations | 3 | 3.1 Armour | 1 | 1.0 Stealth | | 1.7 Shields | | 0.9 Summonings | | 1.0 Necromancy | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 23 | 18 || 41 Cast: Magic Dart | 112 | 126 || 238 Use: Potion | | 1 || 1 Armour: Robe | 16 | || 16 Leather armour | 18 | 33 || 51 Dodge: Dodged | 35 | 29 || 64