loom Level 1 of the Dungeon (0, 0, D:1) 8 tomahawks (6, -38, D:1) 13 poisoned needles (11, -44, D:1) a +0 club (14, -21, D:1) 12 bolts (15, -18, D:1) a +0 club (30, 5, D:1) 26 stones (34, -2, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 14, D:2) a cursed -1 short sword (3, -16, D:2) a +0 chain mail (6, -8, D:2) a +0 club a +0 ring mail (12, 5, D:2) a +0 dagger (12, 15, D:2) a +0 dagger (13, 7, D:2) a +0 ring mail (24, 7, D:2) 18 stones (24, 10, D:2) a +0 ring mail (28, 13, D:2) 8 stones (30, -5, D:2) a +0 club (31, 10, D:2) a +0 scale mail (36, -19, D:2) 12 stones (41, -23, D:2) a +0 leather armour (43, -20, D:2) a +0 plate armour (45, 5, D:2) a +0 short sword (48, -6, D:2) a +0 short sword (49, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (5, 2, D:3) a +0 leather armour (7, 24, D:3) a +0 whip (8, -2, D:3) a +0 hand axe (14, 25, D:3) a rat skeleton (24, 35, D:3) a +2 naga barding (27, 26, D:3) a cursed +0 dagger (27, 28, D:3) a +1 dagger of draining (27, 39, D:3) 13 sling bullets a sewer (0, 0, Sewer) the +1 war axe "Globulus" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire.