loom Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 18, D:1) a +0 dagger (10, 5, D:1) a +0 club (11, -7, D:1) a +0 short sword (19, 11, D:1) a +0 ring mail (27, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, 5, D:2) a cursed +0 leather armour (8, -14, D:2) a +0 robe (22, -10, D:2) a +0 whip (26, 8, D:2) a +0 whip (39, 26, D:2) a +0 short sword of venom (41, -10, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 4 potions of heal wounds (10, -30, D:3) a +0 whip (14, -14, D:3) a +0 club (18, -33, D:3) a +0 whip (18, -24, D:3) a +0 trident (19, -24, D:3) a +0 trident a +0 leather armour (20, -24, D:3) a +0 dagger a +0 robe (22, -34, D:3) a +0 dagger (31, -26, D:3) a +0 scale mail a +0 spear (39, -33, D:3) a cursed +0 spear a throwing net (40, -34, D:3) a +0 spear (40, -33, D:3) a +0 spear (44, -31, D:3) a throwing net (51, -17, D:3) a +0 dagger a +0 robe (52, -17, D:3) a +0 club a +0 mace (52, -16, D:3) a +0 short sword (52, -15, D:3) a +0 club a +0 hand axe a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) 20 arrows (8, -6, D:4) a cursed -3 flail (11, -6, D:4) the +6 long sword of the Vendetta {elec, +Rage MP+9 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It lets you go berserk. It makes you more stealthy. (15, -30, D:4) a +0 giant club (23, -29, D:4) a +0 giant spiked club (27, -25, D:4) a cursed -3 dagger (42, -6, D:4) a +0 leather armour (47, -19, D:4) a +0 short sword (48, -20, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (0, 11, D:5) a +0 hunting sling (5, -5, D:5) a +0 leather armour (6, 6, D:5) a +0 dagger (19, -14, D:5) 6 arrows (27, -8, D:5) 16 sling bullets (28, -21, D:5) 22 arrows (29, 9, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a cursed -2 chain mail (4, 17, D:6) a +0 mace (4, 18, D:6) a +0 hand axe a +0 chain mail (5, 16, D:6) a +0 giant club (5, 17, D:6) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (11, -14, D:6) a +0 leather armour a +0 war axe (22, 11, D:6) a +0 giant spiked club (24, -1, D:6) a +0 leather armour (25, 11, D:6) a +0 rapier (27, 7, D:6) 12 arrows Level 7 of the Dungeon (3, 5, D:7) a cursed +0 leather armour (3, 6, D:7) a cursed -3 mace a +0 dagger (4, 6, D:7) a +0 battleaxe a +0 chain mail (10, -5, D:7) a +0 giant spiked club (11, -5, D:7) a +0 dagger a cursed +0 robe a +0 blowgun (11, -4, D:7) 2 curare-tipped needles (11, -2, D:7) a +0 mace a +0 leather armour a +0 dagger a +0 robe of cold resistance (23, -4, D:7) a +0 falchion a +0 leather armour a +0 troll leather armour (24, -4, D:7) a +0 giant club (24, 9, D:7) a +0 dagger (25, 3, D:7) a +0 dagger (26, 3, D:7) a +0 dagger of freezing (27, 1, D:7) a cursed +0 leather armour a +0 trident (27, 2, D:7) a +0 dagger a +0 robe (30, 15, D:7) an uncursed ring of teleportation Level 8 of the Dungeon (0, 0, D:8) 13 gold pieces