loom Level 1 of the Dungeon (1, 1, D:1) a +0 short sword (3, -6, D:1) a +0 club (24, -5, D:1) a +0 dagger (34, -9, D:1) a +0 club (36, -14, D:1) a cursed -3 club (41, -7, D:1) 14 bolts (44, -4, D:1) a +0 robe (47, 20, D:1) a +0 ring mail (49, 0, D:1) a +0 whip (50, 0, D:1) a +0 club (56, 0, D:1) a +0 short sword Level 2 of the Dungeon (1, -17, D:2) a +0 leather armour (3, -29, D:2) a +0 short sword (4, -29, D:2) a +0 leather armour (21, 1, D:2) 27 arrows (22, -16, D:2) a +0 club (24, -30, D:2) a +0 club a cursed -1 leather armour (25, -9, D:2) a cursed -3 club (26, -15, D:2) a +0 dagger (27, -15, D:2) a +0 dagger (31, -15, D:2) 5 tomahawks (32, -11, D:2) a +0 dagger (33, -12, D:2) a +0 leather armour a +0 hunting sling (35, -12, D:2) a +0 robe (35, 3, D:2) a +0 club (36, -4, D:2) a +0 short sword (36, -2, D:2) a +0 leather armour a +0 club a +0 mace (36, 4, D:2) a +0 dagger (38, -7, D:2) a +0 animal skin (40, -28, D:2) a cursed +0 dagger (47, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 8 stones (3, -27, D:3) a +0 dagger a +0 robe (3, -23, D:3) a +0 dagger a +0 robe (6, -19, D:3) a +0 club a +0 leather armour (6, -15, D:3) a +0 club (7, -18, D:3) a +0 leather armour a +0 flail (7, -11, D:3) a +0 ring mail (15, -32, D:3) a +0 scale mail (16, -7, D:3) a +0 club (24, -15, D:3) a +0 leather armour (36, -31, D:3) 25 arrows (37, 1, D:3) a +0 long sword (38, -1, D:3) 147 stones (41, -3, D:3) 13 stones (43, 4, D:3) 18 sling bullets (46, -2, D:3) a cursed -2 short sword (49, -17, D:3) 13 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 mace (9, -38, D:4) a +0 club (20, -14, D:4) a +0 helmet (21, -36, D:4) a +0 leather armour (23, -25, D:4) a +0 robe (34, -42, D:4) a +0 robe (48, 13, D:4) a +0 hunting sling (50, -1, D:4) a +1 vampiric dagger (55, 1, D:4) the +10 mace "Cobip" {antimagic, *Contam +Rage MR+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you go berserk. It causes magical contamination when unequipped. (58, -36, D:4) a +0 dagger a +0 robe (59, -33, D:4) a +0 ring mail (62, -37, D:4) a +0 whip Level 5 of the Dungeon the Ecumenical Temple