loom Level 1 of the Dungeon (0, 0, D:1) 21 arrows (4, 11, D:1) a +3 dagger (14, -11, D:1) a +0 club (15, -9, D:1) a +0 ring mail (17, 1, D:1) a +0 club (17, 14, D:1) a +0 club (20, 1, D:1) a +0 dagger (29, 23, D:1) a cursed -2 club (33, 10, D:1) a +0 hand axe (43, 19, D:1) a +0 whip (44, 20, D:1) a +0 hunting sling a +2 dagger of draining (45, 17, D:1) a +0 club (45, 19, D:1) a +0 ring mail a +0 club a +0 club a +0 dagger Level 2 of the Dungeon (2, 3, D:2) 25 stones (2, 4, D:2) 8 gold pieces (3, -7, D:2) 20 arrows (3, 3, D:2) 21 arrows (3, 4, D:2) a ration (4, 3, D:2) 6 gold pieces (5, 3, D:2) the +1 mace of Nerch {freeze, rN+ Str+4 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-2). It protects you from negative energy. (6, -18, D:2) a +0 spear (6, 3, D:2) 10 gold pieces (6, 4, D:2) 15 gold pieces (8, -23, D:2) a +0 whip (13, -19, D:2) a +0 robe (17, -41, D:2) a +0 club (18, -40, D:2) a +0 plate armour (20, -26, D:2) a +0 scythe (24, -37, D:2) a +0 club (25, -34, D:2) a +0 short sword (31, -36, D:2) a cursed +0 club (34, -30, D:2) a +0 dagger (36, -29, D:2) a +0 club (44, -7, D:2) 7 curare-tipped needles Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 0, D:3) a +0 dagger a +0 hunting sling (13, -7, D:3) a +0 mace a +0 robe (13, -6, D:3) a +0 ring mail (14, -13, D:3) a +0 dagger (16, -21, D:3) 6 poisoned needles (19, 10, D:3) 3 large rocks (22, -20, D:3) a +0 whip (41, 22, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a tomahawk (3, -5, D:4) a tomahawk (5, -3, D:4) a tomahawk (17, 16, D:4) a +0 leather armour (20, 18, D:4) a +0 scale mail (32, 17, D:4) a +0 leather armour a +0 club an orc skeleton