loom Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -12, D:1) a +0 ring mail (2, 4, D:1) a +0 dagger (16, 0, D:1) a +0 dagger (17, 0, D:1) a +0 club (17, 3, D:1) a +0 club (19, 0, D:1) 22 bolts (21, 11, D:1) a +0 club (24, -6, D:1) a +0 club (38, -8, D:1) a +0 club (42, 37, D:1) a +0 club (43, 3, D:1) a +0 dagger (47, -7, D:1) a cursed -3 club (47, -5, D:1) a +0 club (47, 35, D:1) a +0 club (56, 13, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a -1 robe (4, 4, D:2) a +0 large shield (12, -8, D:2) a +0 plate armour of cold resistance (14, 8, D:2) a +0 scale mail (18, 6, D:2) a +0 leather armour (20, 35, D:2) 9 poisoned needles (22, -13, D:2) a +0 robe (29, -13, D:2) a +0 robe (44, 17, D:2) a cursed -1 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, -9, D:3) a +0 pair of boots (7, -10, D:3) a +0 dagger (10, 2, D:3) a +0 dagger (25, -19, D:3) a +0 flail a +0 leather armour a +0 whip a +0 ring mail a +0 long sword a scroll of noise a +0 scythe a +0 robe (26, -19, D:3) a +0 short sword (26, -5, D:3) a +0 short sword (29, -19, D:3) a +0 club (30, -19, D:3) a +0 club a +0 leather armour (31, -16, D:3) a +0 ring mail (33, -7, D:3) a +0 leather armour (34, -11, D:3) a +0 helmet (46, -6, D:3) a cursed -2 club (47, -2, D:3) a +0 dagger a +1 hand axe of flaming a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 spear (11, -14, D:4) a +0 whip (11, -3, D:4) a +0 rapier (12, 1, D:4) a +0 robe (13, -17, D:4) a +0 dagger a +0 ring mail (13, -16, D:4) a +0 dagger a +0 robe (14, -2, D:4) a +0 hand axe of flaming 4 tomahawks a +0 scale mail (15, -5, D:4) a +0 robe (15, -2, D:4) a +0 dagger a +0 dagger a +0 robe (21, -2, D:4) a tomahawk (28, 2, D:4) a +0 ring mail (42, -8, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 club a cursed +0 leather armour a +0 club a +0 flail (10, 38, D:5) Sif Muna's Catalogue of Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 (11, 42, D:5) a +0 chain mail (24, 11, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 robe (44, -22, D:6) a +0 flail (45, -31, D:6) a +0 hand axe (46, -43, D:6) a -5 ring of intelligence (49, 12, D:6) a +0 dagger a +0 robe (50, -22, D:6) a +0 dagger a +0 robe (51, -22, D:6) a +0 hand axe (53, -5, D:6) 22 bolts (53, 6, D:6) a +0 mace a cursed +0 chain mail a +0 dagger a +0 robe (54, -22, D:6) a +0 trident (54, 7, D:6) a +0 flail a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, 40, D:7) a +0 shortbow (5, -4, D:7) a +0 chain mail (18, 42, D:7) a +0 scale mail (22, 6, D:7) a +0 scale mail (28, -8, D:7) a +0 giant spiked club (33, 36, D:7) the +2 hand axe "Dragonslayer" {flame, +Fly MR- Int+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+9). It affects your resistance to hostile enchantments. It lets you fly. (34, -3, D:7) a +0 robe (39, 11, D:7) a +0 ring mail (50, 23, D:7) a +0 ring mail a +0 whip (51, 22, D:7) a +0 club (51, 23, D:7) a +0 scale mail a +0 short sword (61, 22, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a scroll of immolation (2, 4, D:8) a +0 dagger (unseen) (2, 5, D:8) a +0 shortbow (unseen) (3, -1, D:8) a tomahawk (3, 4, D:8) a tomahawk (3, 5, D:8) a +0 hand axe (unseen) (7, -2, D:8) 2 tomahawks (9, 26, D:8) a cursed -2 ring mail (20, 12, D:8) a +0 spear of flaming a +0 whip a +0 whip a +0 leather armour (20, 13, D:8) a +0 whip (20, 21, D:8) 24 bolts the Ecumenical Temple