Dungeon Crawl Stone Soup version 0.23-a0-73-g64c3ba73d4 (webtiles) character file. 4 loom the Grave Robber (level 1, -1/14 HPs) Began as a Mummy Necromancer on Aug 10, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (80 turns). loom the Grave Robber (Mummy Necromancer) Turns: 80, Time: 00:01:13 Health: -1/14 AC: 2 Str: 11 XL: 1 Next: 58% Magic: 0/4 EV: 12 Int: 14 God: Gold: 17 SH: 0 Dex: 12 Spells: 3/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Skills: + Level 0.3 Fighting + Level 1.7 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Q - Animate Skeleton Necr N/A 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 38% 4 N/A Vampiric Draining Necr ##........ 12% 3 N/A Regeneration Chrm/Necr #......... 28% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal barely resists. The jackal bites you but does no damage. x2 Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... ##..#####.####.# ...............# .#..#####......# ...........#...# ...............# ...####.....#..# #.####$.#...#..# ##.....h###....... .....##.@###..#..## ###......)# .....# ...###.##.##.#..# # ##! .# .. # h. .## .# ## You could see a jackal. Vanquished Creatures A bat (D:1) A jackal (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loom the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 36 | D:1 | Learned a level 1 spell: Animate Skeleton 80 | D:1 | Slain by a jackal Vault maps used: D:1: kennysheep_arrival_seaside Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Pain || 7 Animate Skeleton || 1 Armor: Robe || 5 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count G = Total turns spent on level A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------