loom Level 1 of the Dungeon (0, 0, D:1) 17 bolts (12, -9, D:1) a +0 whip (16, -16, D:1) a +0 chain mail (32, -1, D:1) 2 stones (37, 11, D:1) 11 stones (42, -16, D:1) a stone (48, -6, D:1) a +0 dagger (51, -16, D:1) a +0 short sword (53, 9, D:1) 22 stones (54, 7, D:1) a +0 club (56, 13, D:1) 25 sling bullets Level 2 of the Dungeon (0, 0, D:2) 19 stones (3, 22, D:2) a +0 club 12 stones (5, 22, D:2) a stone (6, 22, D:2) a stone (7, 22, D:2) a stone (20, 34, D:2) 11 bolts (23, 17, D:2) 12 bolts (24, 19, D:2) a +0 club (33, 32, D:2) a +0 hand axe (37, 36, D:2) a +0 helmet (38, 28, D:2) 18 stones (38, 33, D:2) a +0 club (39, 29, D:2) a +0 ring mail (40, 9, D:2) a +0 whip (40, 29, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 13 sling bullets (1, 48, D:3) a stone (1, 50, D:3) a stone (2, 51, D:3) a stone (4, 1, D:3) a +0 trident a +0 chain mail (5, 0, D:3) a +0 dagger a +0 ring mail a cursed +0 mace a +0 flail 4 tomahawks a +0 scale mail (5, 47, D:3) an uncursed amulet of faith (13, 24, D:3) a fan of gales (14, 24, D:3) 2 gold pieces (16, 24, D:3) 8 poisoned needles (18, 24, D:3) a +2 blowgun (20, 24, D:3) 6 gold pieces (21, 24, D:3) 12 gold pieces (44, 15, D:3) a +2 falchion of freezing a +0 scale mail a +0 morningstar a +0 dagger a +0 robe a +0 short sword a +0 chain mail (46, 3, D:3) a +0 long sword (50, 55, D:3) a +0 whip a +0 falchion a +0 leather armour (51, 55, D:3) a +0 dagger 2 tomahawks a +0 leather armour a cursed -1 club Level 4 of the Dungeon (0, 0, D:4) a +0 scimitar (5, 2, D:4) 11 sling bullets (16, -11, D:4) 15 bolts (16, -9, D:4) 16 gold pieces (16, -8, D:4) a +0 ring mail (17, -9, D:4) 13 gold pieces (17, -8, D:4) a +0 whip (18, -8, D:4) 17 gold pieces (19, -9, D:4) a +0 ring mail (19, -8, D:4) a ration (20, -9, D:4) 12 gold pieces (20, -8, D:4) a +0 naga barding (33, 0, D:4) 4 bolts (39, -5, D:4) a +0 robe (41, -6, D:4) a tomahawk (43, 0, D:4) a +0 leather armour (43, 1, D:4) a +0 leather armour a +0 leather armour (44, -3, D:4) 18 poisoned needles (44, 1, D:4) a +0 flail (48, 20, D:4) a +0 short sword (50, 20, D:4) a +0 mace a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a scroll of fog (2, -2, D:5) a wand of digging (12) (2, 6, D:5) a scroll of teleportation (3, -4, D:5) a +0 whip (6, -10, D:5) a +0 quarterstaff (9, -10, D:5) a scroll of holy word (10, 8, D:5) an uncursed ring of protection from cold (11, 5, D:5) 15 stones (14, 9, D:5) a scroll of amnesia (21, 3, D:5) 7 gold pieces (still there?) a +0 dagger (still there?) (22, 2, D:5) a +0 robe a +0 dagger (28, -10, D:5) a scroll of enchant weapon (28, -8, D:5) 31 bolts (31, -10, D:5) a +0 whip (unseen) (33, -2, D:5) a potion of heal wounds (34, -12, D:5) 19 stones (34, -1, D:5) a ration (34, 1, D:5) a potion of resistance (36, -8, D:5) a potion of haste (42, 0, D:5) 5 gold pieces (unseen) (45, 2, D:5) a +0 robe Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Jupsynir" {Fire rPois Int+3 Dex-5} (3200 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. the +5 scale mail of the Falcon {*Corrode rPois Dex+4 Stlth+} (4580 gold) It affects your dexterity (+4). It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. the +1 leather armour of Ceacsif {+Fly rCorr Slay+5 Stlth-} (4130 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you fly. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. the +6 leather armour of the Wilderness {rElec rC+ Int+3 SInv} (6350 gold) It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It lets you see invisible. (0, 0, D:6) 26 stones (6, -2, D:6) a +0 long sword (7, 5, D:6) a +0 chain mail (10, 8, D:6) a +0 pair of gloves (10, 17, D:6) a +0 robe (12, 13, D:6) a +0 dagger a +0 robe (13, 14, D:6) a +0 dagger a +0 robe (14, 12, D:6) a +0 war axe (18, 6, D:6) a cursed -3 flail (22, 3, D:6) the +5 whip of Rureemul {freeze, rF+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. (31, -17, D:6) 22 stones (32, 23, D:6) a cursed -3 giant spiked club (39, 9, D:6) a +0 short sword a +0 dagger of venom a +0 robe a +0 falchion (50, 40, D:6) a cursed +0 leather armour a +0 dagger (52, -3, D:6) 18 stones (54, 18, D:6) an adder corpse (59, -10, D:6) a +0 leather armour