loom Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -14, D:1) a +0 short sword a stone (8, -14, D:1) a stone (9, -14, D:1) a stone (11, -14, D:1) a +0 club (15, 13, D:1) 7 poisoned javelins (17, -22, D:1) 18 arrows (18, 0, D:1) 12 stones (23, 6, D:1) a +0 dagger (29, 8, D:1) a +0 robe (31, 2, D:1) a +0 club (37, -14, D:1) a +0 club (38, -20, D:1) a cursed -2 short sword Level 2 of the Dungeon (0, 0, D:2) 15 bolts (3, 5, D:2) a +0 club (10, 42, D:2) 12 stones (15, 43, D:2) a -2 ring of intelligence (16, 5, D:2) a +0 war axe a +0 dagger (18, 38, D:2) a +0 hand axe a +0 leather armour (23, 8, D:2) a +0 dagger (47, 5, D:2) 21 arrows (48, 26, D:2) a +0 short sword a +0 chain mail a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (0, 2, D:3) a +0 dagger (2, -21, D:3) a stone (2, -20, D:3) a stone (3, -21, D:3) a stone (3, 3, D:3) a +0 dagger (6, -25, D:3) 20 stones (12, -15, D:3) a +0 club (12, -4, D:3) a +0 club (13, -16, D:3) a stone (14, -16, D:3) 2 stones a +0 short sword (16, -2, D:3) a +0 dagger (20, -36, D:3) a +0 robe (22, -22, D:3) 21 stones (26, 13, D:3) a +0 robe (31, -1, D:3) a +0 war axe a +0 chain mail (37, 0, D:3) a +0 club (41, -33, D:3) a +0 great mace (49, -19, D:3) a +1 mace of protection (53, -14, D:3) 23 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (11, -22, D:4) a +0 club (23, -7, D:4) a +0 scythe a +0 robe (36, -5, D:4) a +0 hunting sling (39, -25, D:4) a +0 war axe (40, -25, D:4) a +0 spear (40, -3, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 leather armour (1, 1, D:5) a +0 spear (3, 2, D:5) a +0 dagger (3, 12, D:5) a +0 scale mail (6, 12, D:5) the +7 flail of Conversion {flame, +Inv rPois rF- SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It lets you turn invisible. (15, 13, D:5) a +0 giant club (19, 9, D:5) a +0 giant club (24, 11, D:5) a cursed +0 giant spiked club a +0 whip (29, 17, D:5) a +0 falchion (30, 4, D:5) 26 stones (32, 29, D:5) a +0 ring mail (32, 32, D:5) a +0 rapier (33, -11, D:5) a +0 robe (34, 3, D:5) a +0 ring mail (34, 16, D:5) an uncursed staff of cold a +0 robe (34, 17, D:5) a cursed +0 whip a +0 scale mail (36, 17, D:5) a +0 dagger a +0 robe (40, 4, D:5) 18 arrows (42, 8, D:5) a +0 hunting sling (45, 29, D:5) a +2 war axe of electrocution a +0 leather armour a +0 leather armour (46, 29, D:5) a cursed -2 flail a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (2, 6, D:6) a +0 hand axe (3, -4, D:6) a +1 long sword of holy wrath (6, -21, D:6) 19 stones (6, -6, D:6) a +3 whip (7, -33, D:6) a +0 scimitar (7, 2, D:6) 21 bolts (28, -9, D:6) a cursed +0 shortbow 10 arrows (30, -8, D:6) an arrow (33, -6, D:6) 3 arrows (34, -6, D:6) 2 arrows (35, -6, D:6) an arrow (37, -19, D:6) 21 bolts (38, -13, D:6) 20 sling bullets (44, -27, D:6) an uncursed staff of air (47, -29, D:6) a +0 dagger (49, -13, D:6) an uncursed amulet of regeneration Level 7 of the Dungeon (0, 0, D:7) 24 arrows (4, -2, D:7) a +0 long sword (10, 3, D:7) a +0 hand axe (15, -21, D:7) the +7 whip of the Warrior-Mage {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (18, -25, D:7) a +0 giant club (23, -17, D:7) 25 stones (25, -42, D:7) a +0 war axe (37, -39, D:7) a cursed -2 giant club a +0 falchion (48, -30, D:7) a +0 chain mail (55, -5, D:7) a +2 dagger of venom a +0 robe (55, -3, D:7) a +0 flail (55, -2, D:7) a +0 hand axe a +0 chain mail (56, -22, D:7) 10 poisoned needles (56, -3, D:7) a +0 dagger a +0 robe (58, -1, D:7) a +0 dagger a +0 robe (59, 11, D:7) a +0 leather armour (64, -17, D:7) a +0 dagger (68, -14, D:7) a +0 war axe (69, -12, D:7) a cursed -2 spear Level 8 of the Dungeon (1, 35, D:8) 19 bolts (6, 38, D:8) a +0 club a +0 leather armour (7, 38, D:8) a +0 dagger (7, 40, D:8) a +0 mace a +0 leather armour (9, 26, D:8) a +0 flail a +0 leather armour (10, 24, D:8) a +0 flail (10, 25, D:8) a +0 dagger a +0 robe a +0 falchion (10, 26, D:8) a +0 short sword a +0 leather armour (11, -9, D:8) a +0 club (12, 34, D:8) 14 arrows (13, 0, D:8) 19 stones (13, 31, D:8) a +0 ring mail (14, 37, D:8) a cursed -1 dagger (14, 40, D:8) a +0 giant club (17, 40, D:8) a +0 short sword a +0 war axe a cursed -2 dire flail a +0 chain mail (30, -15, D:8) 17 poisoned needles (38, -12, D:8) a +0 ring mail (47, 24, D:8) a +0 leather armour (49, 17, D:8) a +0 hand axe (49, 18, D:8) a +0 ring mail a +0 giant spiked club a +0 giant club (50, 17, D:8) a cursed +0 whip a +0 whip a +0 dagger a +0 robe (54, 33, D:8) a +0 whip (63, 17, D:8) a +0 falchion Level 9 of the Dungeon (1, -12, D:9) 19 bolts (2, -9, D:9) 15 stones (9, 24, D:9) a cursed +3 dire flail a +0 robe a +2 hand axe a cursed +0 robe (9, 25, D:9) a cursed +0 great sword a +0 robe (16, 2, D:9) 8 stones (20, -17, D:9) a +0 dagger a +0 robe (20, 6, D:9) a +0 chain mail (22, -17, D:9) a +0 club (23, -17, D:9) a +0 flail (23, -16, D:9) a +0 spear (23, -15, D:9) a +0 short sword a +0 whip a +0 spear a +1 spear of piercing a cursed -1 ring mail (23, 14, D:9) a +0 long sword (24, -16, D:9) a +0 trident a +0 leather armour (25, 23, D:9) a +2 morningstar a +0 robe (26, -11, D:9) a +0 whip (34, 2, D:9) 21 bolts (41, 8, D:9) a cursed -1 whip (46, -4, D:9) 4 large rocks (47, -1, D:9) a cursed +0 plate armour (47, 25, D:9) a +0 robe (51, 20, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 trident (2, 34, D:10) 19 arrows (3, -11, D:10) a +0 giant spiked club (5, -11, D:10) 25 stones (8, 33, D:10) a -2 blowgun a +0 dagger of distortion 2 curare-tipped needles (9, 30, D:10) 18 stones (11, 33, D:10) a curare-tipped needle (16, -24, D:10) a +0 giant spiked club (18, 22, D:10) a +1 great mace of protection a +0 chain mail (19, 21, D:10) a +0 dagger of speed a +0 robe a +0 trident a +0 plate armour (19, 23, D:10) a tomahawk (19, 24, D:10) 2 tomahawks (20, 21, D:10) a +0 flail a +0 scale mail (20, 23, D:10) a tomahawk (22, 7, D:10) a +0 club (32, -7, D:10) a +0 giant club a +0 giant spiked club (34, -15, D:10) a +0 plate armour (36, 11, D:10) 3 potions of degeneration (37, 16, D:10) a +0 helmet (55, -16, D:10) 13 stones (55, -6, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a hydra corpse (3, -4, D:11) 3 large rocks (18, -13, D:11) 26 arrows (20, -17, D:11) a +2 trident (unseen) (21, -20, D:11) 19 stones (21, -13, D:11) 16 stones (24, -26, D:11) a +0 dagger a +0 club a kobold corpse (skeletalised by now) a big kobold corpse (skeletalised by now) (24, -25, D:11) a +0 short sword a +0 dagger a cursed -2 hand crossbow 13 bolts a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) the Ecumenical Temple