Dungeon Crawl Stone Soup version 0.24-a0-462-ge24419a6ad (webtiles) character file. Game seed: 15286210672153179241 0 loom the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on July 1, 2019. Slain by a hobgoblin ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (42 turns). loom the Vexing (Felid Enchanter) Turns: 42, Time: 00:00:18 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 8% Magic: 3/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of ambrosia {unknown} Comestibles b - a ration Skills: + Level 2.7 Dodging + Level 4.0 Stealth * Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 11% 3 ###.... Tukima's Dance Hex ###..... 11% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 13% 2 ###.... Dazzling Spray Conj/Hex #..... 26% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History There is a stone staircase leading down here. The hobgoblin shouts! You hear a shout! A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin moves out of view. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (chance to defeat MR: 69%) The hobgoblin is outlined in light. A bat comes into view. You scratch the hobgoblin. The hobgoblin is moderately wounded. The bat barely misses you. The hobgoblin misses you. You scratch the hobgoblin. The hobgoblin is almost dead. The bat misses you. The bat barely misses you. The hobgoblin hits you with a +0 club! Ouch! That really hurt! You die... #'#≈.≈###.# ≈≈≈≈.## #.# ..≈.## #.####.## #.### #.>...... # #.# #.####### .# # ..# #..# ####.#.## #.#######..#####........ #...........g.......# ## ##..###.#####@##.... #...?..####b#g# # ....##...>...###.. ## ####.#...#.#.# #.#.....#... #.#.!wg.[.#.. #.#........#.. ..#........... ..##........ You could see 2 hobgoblins and a bat. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | loom the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 42 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_loops_ring, corexii_corridor_pit, minmay_bisected Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Corona || 1 Armor: Skin || 1 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------