loom Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 31, D:1) 14 bolts (10, -2, D:1) 27 sling bullets (13, 4, D:1) a +0 dagger (15, 3, D:1) a +0 short sword (16, 40, D:1) a +0 club (23, 7, D:1) a +0 dagger (35, -6, D:1) a +0 robe (45, 4, D:1) a +0 club (48, 8, D:1) a +0 club (49, 27, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +3 hunting sling (3, 9, D:2) 14 arrows (3, 26, D:2) a +0 dagger (4, 27, D:2) a +0 dagger (6, 28, D:2) a cursed +0 dagger (7, 4, D:2) a +0 spear of venom (7, 22, D:2) a +0 hunting sling (11, 18, D:2) a +0 club (30, -15, D:2) a +0 club (33, 28, D:2) a cursed -2 club (35, 33, D:2) a +0 spear (38, 7, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour of fire resistance (3, 21, D:3) a +0 club (14, 0, D:3) a +0 short sword (14, 3, D:3) a +0 dagger (22, -5, D:3) a +0 club (22, 0, D:3) 28 arrows (27, 1, D:3) a +0 flail a +0 short sword (28, 2, D:3) a +0 robe a +0 dagger (28, 18, D:3) a +0 trident (29, 2, D:3) a +0 dagger (36, 19, D:3) a +0 hand axe a +0 mace (36, 20, D:3) a +0 flail (40, 8, D:3) a +0 club (42, 1, D:3) a +0 whip (43, 18, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (3, -2, D:4) a +0 trident (28, 16, D:4) a cursed +0 chain mail a +0 short sword (28, 17, D:4) a +0 whip (28, 18, D:4) a +0 spear (29, 17, D:4) a +0 dagger a +1 robe of the Archmagi a cursed -2 club (31, 5, D:4) a +0 short sword (44, 39, D:4) a +0 robe (59, 36, D:4) the +1 leather armour of the Shrike {+Blink rF+ Str+3} It affects your strength (+3). It protects you from fire. It lets you blink. Level 5 of the Dungeon (2, -24, D:5) an uncursed amulet of guardian spirit (5, -8, D:5) an arrow (5, -6, D:5) a +0 shortbow 14 arrows (6, -7, D:5) an arrow (7, 6, D:5) a +0 animal skin (8, 2, D:5) a +0 ring mail (9, -6, D:5) a +0 scale mail (13, -14, D:5) a +0 whip (13, 32, D:5) a +0 short sword (19, -19, D:5) a +0 mace (33, -12, D:5) a +0 shortbow 14 arrows (35, -10, D:5) an arrow (36, -9, D:5) an arrow (37, -9, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) a +0 hunting sling (6, 16, D:6) a +0 giant club (11, -1, D:6) 29 gold pieces (13, 5, D:6) a +2 whip of freezing (21, 0, D:6) a +0 giant club (31, 16, D:6) a +0 flail a cursed +0 leather armour (33, 29, D:6) a +0 dagger (34, -3, D:6) a +2 scythe of protection a +0 robe (39, 23, D:6) an arrow (42, 25, D:6) an arrow (43, 26, D:6) an arrow (45, 26, D:6) a +0 shortbow 21 arrows (47, 35, D:6) a +0 dagger of protection a +0 robe (53, 34, D:6) Sif Muna's Reference Book on Venom Spells Type Level a - Sting Conjuration/Poison 1 Trog disapproves of the use of such an item. Level 7 of the Dungeon (0, 0, D:7) a +2 pair of gloves (21, 16, D:7) a +0 hand axe a +0 animal skin (25, 24, D:7) a +0 robe (30, 8, D:7) a cursed -2 long sword (32, 4, D:7) 11 sling bullets (35, 32, D:7) 22 arrows (39, 13, D:7) a scroll of amnesia Level 8 of the Dungeon (10, -31, D:8) a +0 helmet (11, -24, D:8) a scroll of amnesia (17, -22, D:8) the +10 mace of Dullness {speed, Fragile MR+++ Str-5 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (19, 1, D:8) a +0 short sword (21, -9, D:8) a book of Maledictions (22, -5, D:8) a +0 leather armour (24, -30, D:8) a +0 long sword (36, -23, D:8) a +0 long sword a +0 plate armour a +0 dagger a +0 leather armour (36, -21, D:8) a +1 dagger of flaming a +0 robe (40, -20, D:8) a +0 hunting sling Level 9 of the Dungeon (8, 11, D:9) a +0 hand axe (23, 4, D:9) 18 sling bullets (26, 9, D:9) a +0 dire flail (28, 14, D:9) a +0 shortbow 12 arrows (29, 14, D:9) a +0 club a +0 dagger a +0 robe (29, 15, D:9) a +0 club a +0 whip a +0 chain mail a +2 scimitar of flaming a cursed -2 club a +0 dagger a +0 glaive a +0 plate armour (29, 16, D:9) an arrow (30, 14, D:9) a +0 club a +0 ring mail a cursed +0 club a +0 leather armour (32, 18, D:9) a +0 giant spiked club a cursed -3 giant club (33, 9, D:9) a scroll of amnesia (34, 12, D:9) a scroll of amnesia (37, 5, D:9) 15 sling bullets (40, 9, D:9) an arrow (45, 8, D:9) an arrow (45, 10, D:9) an arrow (47, 9, D:9) a +0 rapier a +0 shortbow 10 arrows (49, 9, D:9) a +0 short sword (50, 9, D:9) a +0 short sword a +0 giant spiked club a +0 short sword a +0 dagger (51, 8, D:9) a +0 shortbow 11 arrows (51, 10, D:9) a +0 short sword a scroll of amnesia Level 10 of the Dungeon (0, 0, D:10) a cursed +0 leather armour a +0 war axe (0, 1, D:10) a +0 ring mail a +0 trident (1, -1, D:10) a cursed +0 chain mail a +0 dagger a +0 morningstar (2, -2, D:10) a +0 club (2, -1, D:10) a +0 mace (3, -2, D:10) a +0 spear a +0 plate armour a +0 war axe (3, 2, D:10) a +0 scale mail a +0 trident (4, -2, D:10) a +0 flail (6, 23, D:10) a +0 dagger of speed (9, 16, D:10) a +0 leather armour (21, 30, D:10) a +0 club (21, 35, D:10) a +0 ring mail (22, 37, D:10) a +0 war axe (27, 16, D:10) a +0 club a +0 leather armour a +0 short sword (31, 11, D:10) a +0 short sword (32, 40, D:10) a +0 leather armour (38, 40, D:10) a +0 great mace (47, 30, D:10) an uncursed staff of conjuration Level 11 of the Dungeon [Shop] Odwug's Armour Shop a +0 plate armour (345 gold) a +2 robe (190 gold) a +0 pair of boots (67 gold) a +0 shield (67 gold) a +0 buckler (67 gold) a +0 plate armour (345 gold) the +2 leather armour of Servitude {MR+} (369 gold) It affects your resistance to hostile enchantments. a +0 pair of gloves (67 gold) a +0 cloak (67 gold) a +0 leather armour (30 gold) a +0 pair of boots (67 gold) a +0 chain mail (67 gold) a +0 scale mail (60 gold) a +3 plate armour of cold resistance (675 gold) a +0 cloak (67 gold) [Shop] Sutix's Weapon Shop a +0 halberd (60 gold) a +0 hand axe (45 gold) a +0 arbalest (67 gold) 16 arrows (48 gold) a +0 spear (45 gold) a +4 longbow of freezing (451 gold) a +0 dagger (30 gold) a +0 spear (45 gold) 19 sling bullets (142 gold) a +2 quarterstaff of crushing (270 gold) 21 stones (31 gold) [Shop] Mevekkig's Distillery a potion of curing (33 gold) a potion of flight (33 gold) a potion of flight (33 gold) a potion of agility (44 gold) a potion of curing (33 gold) (0, 0, D:11) a +0 dagger a +0 robe (1, -1, D:11) a +1 hand axe of flaming a +0 plate armour (5, 16, D:11) an arrow (5, 18, D:11) 2 arrows (5, 19, D:11) a +0 club (5, 20, D:11) a +0 shortbow 6 arrows (7, -6, D:11) a cursed -2 mace (9, -6, D:11) a +0 club (21, -8, D:11) a +0 leather armour (21, -6, D:11) a +0 battleaxe a +0 plate armour (22, -7, D:11) a +0 club a +0 war axe (25, -1, D:11) a +0 giant club (25, 23, D:11) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (26, 23, D:11) a +3 mace (28, 11, D:11) a +0 scimitar a +0 plate armour (29, 38, D:11) a +0 leather armour (49, 32, D:11) a +0 flail (50, 31, D:11) a cursed +0 scale mail (50, 32, D:11) a +0 flail a +0 dagger a +0 club a +0 leather armour (54, -8, D:11) a +0 giant spiked club (59, -17, D:11) 16 arrows (63, 11, D:11) a +0 flail Level 1 of the Lair of Beasts (14, -27, Lair:1) a +0 war axe (29, -33, Lair:1) a +0 rapier (38, -21, Lair:1) a +0 dagger of venom (41, -8, Lair:1) a +0 glaive (50, -18, Lair:1) a +0 hunting sling (52, -11, Lair:1) an uncursed amulet of guardian spirit (56, -34, Lair:1) the +8 hand axe of Doom {chop, rN+ MR+ Str+5 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 long sword of slicing (14, 2, Lair:2) a +0 robe (16, 5, Lair:2) 13 bolts (29, 48, Lair:2) a +0 falchion (34, 11, Lair:2) a +0 chain mail (49, 53, Lair:2) a +0 falchion (55, 13, Lair:2) a +0 plate armour (58, 40, Lair:2) a +0 leather armour (69, 23, Lair:2) a -3 ring of strength Level 3 of the Lair of Beasts (1, 41, Lair:3) a +0 quarterstaff (4, 53, Lair:3) 24 bolts (5, 4, Lair:3) 15 bolts (12, 4, Lair:3) an uncursed staff of cold a +2 robe of cold resistance (12, 21, Lair:3) a +0 scale mail (15, 15, Lair:3) a +2 mace of protection (29, 6, Lair:3) a +0 spear (33, 2, Lair:3) a +0 spear a +0 trident (34, -1, Lair:3) a +1 antimagic broad axe (44, 50, Lair:3) a +0 plate armour (63, 28, Lair:3) 17 gold pieces (63, 29, Lair:3) 2 scrolls of identify (63, 30, Lair:3) 24 gold pieces (64, 29, Lair:3) 29 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 short sword (7, 8, Lair:4) a +0 shortbow (8, -10, Lair:4) a +0 club (19, -20, Lair:4) a +0 pair of gloves (23, -29, Lair:4) a +0 war axe (24, 9, Lair:4) a scroll of amnesia (30, -25, Lair:4) a +0 pair of boots a +0 long sword (34, -19, Lair:4) a +0 trident (37, -22, Lair:4) a +0 robe a +0 glaive (39, -23, Lair:4) a +0 flail a +0 robe (40, -4, Lair:4) 17 sling bullets (47, 12, Lair:4) a crystal ball of energy (59, 1, Lair:4) a +0 club (59, 2, Lair:4) 34 gold pieces (60, 1, Lair:4) the +6 falchion "Boh Doy" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (60, 2, Lair:4) the +3 hand axe of Circular Logic {chop, Int+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you more stealthy. Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 scimitar (21, 12, Lair:5) 516 stones (28, 13, Lair:5) a basilisk corpse (skeletalised by now) (29, 12, Lair:5) a +0 rapier (30, 18, Lair:5) a +0 leather armour (40, 20, Lair:5) a spiny frog skeleton (42, 18, Lair:5) a crystal ball of energy (48, 1, Lair:5) a potion of degeneration