loom Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -35, D:1) a +0 dagger 2 stones (2, -14, D:1) a +0 short sword a +0 scale mail (6, -13, D:1) a book of Spatial Translocations (15, 3, D:1) a +0 mace 8 stones (16, -37, D:1) a book of Blasting (16, 4, D:1) a +0 club (24, -9, D:1) a book of the Senses (26, -1, D:1) 16 sling bullets (33, 5, D:1) a +0 short sword (36, -43, D:1) a +0 robe (36, -6, D:1) a +0 dagger (42, -16, D:1) a +0 dagger 12 stones (45, -43, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 10 stones (6, 9, D:2) a +0 short sword (14, -5, D:2) a +0 club (17, 15, D:2) 16 bolts (17, 24, D:2) a +0 hand axe (21, -10, D:2) a +0 robe (25, 7, D:2) a +0 robe (32, -4, D:2) a +0 club (33, 19, D:2) a +0 dagger (35, 23, D:2) a +0 short sword (42, -5, D:2) 19 stones (42, -4, D:2) a +0 club a +0 robe (61, 0, D:2) 29 stones Level 3 of the Dungeon [Shop] Ato Taeg's Book Shoppe a book of Armaments (360 gold) a Young Poisoner's Handbook (200 gold) a book of Conjurations (200 gold) a book of Lightning (360 gold) the Catalogue of Sinister Intoxication (420 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Eringya's Noxious Bog Transmutation/Poison 6 no d - Haunt Necromancy/Summoning 7 no a book of Burglary (280 gold) an Inescapable Atlas (340 gold) a book of the Hunter (260 gold) a book of Blood (280 gold) a book of Minor Magic (180 gold) a book of Debilitation (220 gold) a book of Spatial Translocations (260 gold) a book of Air (220 gold) (0, 0, D:3) a +0 war axe (3, -5, D:3) 8 stones (3, -4, D:3) a +0 flail (3, -3, D:3) 11 arrows (5, -20, D:3) a +0 club a +0 hunting sling 21 stones (5, -7, D:3) a +0 dagger (10, -37, D:3) a book of Misfortune (15, -21, D:3) a +0 club (19, -18, D:3) a +0 short sword (23, -13, D:3) 16 arrows (27, -17, D:3) a +0 kite shield (28, -27, D:3) a +0 dagger (34, -16, D:3) a +0 helmet (35, -13, D:3) a +0 club a +0 robe (37, -23, D:3) a +0 long sword (39, -7, D:3) a +0 leather armour (45, -29, D:3) a +0 dagger a +0 mace (52, -28, D:3) a +0 dagger Level 4 of the Dungeon (9, 12, D:4) a +0 club 3 stones (12, 16, D:4) 14 stones (13, 13, D:4) a +0 club (19, 6, D:4) a +0 flail a +0 dagger (20, 6, D:4) a +0 short sword a +0 ring mail (22, -9, D:4) a +0 club a +0 dagger a +0 robe (24, -9, D:4) a +0 mace the +3 robe of Dempim {Rampage *Slow rElec Int+7 SInv} Int: It affects your intelligence (+7). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. (27, -17, D:4) 11 stones (31, 12, D:4) a +0 chain mail (33, -3, D:4) a +0 quarterstaff (33, 16, D:4) 20 arrows (45, 15, D:4) the Unrestrained Analects (48, -12, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 arbalest (4, 3, D:5) a +0 dagger (still there?) a +0 robe (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (10, 26, D:5) a +0 leather armour (11, 0, D:5) a wand of charming (7)