loom Level 1 of the Dungeon (0, 0, D:1) 26 stones (15, -19, D:1) a +0 dagger (21, 13, D:1) a +0 club (24, 10, D:1) a +0 whip a stone Level 2 of the Dungeon (0, 0, D:2) 5 silver javelins (11, 21, D:2) a +0 ring mail (14, 46, D:2) 14 sling bullets (15, 18, D:2) 23 stones (24, 40, D:2) a +0 robe (26, 39, D:2) a +0 club (unseen) (27, 39, D:2) a +0 mace (30, 42, D:2) a +0 ring mail (31, 31, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 6, D:3) a +0 leather armour (15, 2, D:3) 20 arrows (18, -9, D:3) a +0 long sword (24, 9, D:3) 13 sling bullets (34, 11, D:3) a +0 leather armour a +0 club (35, 12, D:3) a +0 flail (36, 10, D:3) a +0 robe (still there?) a +0 dagger (still there?) (37, -6, D:3) a +0 dagger 3 stones (37, 14, D:3) a +0 robe a +0 dagger (37, 16, D:3) a +0 spear (42, 5, D:3) 20 bolts (45, 9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 8 poisoned darts (1, -18, D:4) a +0 giant spiked club (5, 12, D:4) a +0 whip (6, -45, D:4) 23 stones (6, -4, D:4) the +1 ring mail of the Armadillo {Harm rF+ MP+9 Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (8, -37, D:4) a +0 club (8, -5, D:4) a +0 halberd (10, -37, D:4) a +0 club a +0 ring mail a +2 dagger of speed a +0 chain mail (14, -17, D:4) a boomerang a +0 short sword (14, -10, D:4) a +0 war axe a +0 chain mail (14, -7, D:4) a +0 spear (15, -21, D:4) 26 arrows (15, -16, D:4) a +0 chain mail a +0 club a +0 robe a +0 dagger of venom (15, -13, D:4) 14 poisoned darts a +0 mace (15, -12, D:4) a +0 scale mail a +3 vorpal trident (17, -45, D:4) a +0 whip (21, -6, D:4) 28 arrows (24, 13, D:4) a +0 short sword (33, 4, D:4) 17 sling bullets (35, -5, D:4) a +0 hunting sling (39, -11, D:4) a +0 dagger (40, -32, D:4) the +7 whip "Patuduta" {venom, rC- MP+9 Int+2} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (42, 0, D:4) 23 bolts (44, -2, D:4) 23 bolts (45, -24, D:4) a +0 club (45, 2, D:4) a +0 hunting sling (52, -31, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (3, -4, D:5) a tin of tremorstones (2/2) (10, -18, D:5) a +0 giant club (11, -10, D:5) a +0 ring mail a +0 mace (12, -11, D:5) a +0 robe (13, -6, D:5) 10 stones (18, -4, D:5) a +0 leather armour (20, -42, D:5) a +0 leather armour (33, -41, D:5) 2 potions of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, 0, D:6) a +0 glaive (1, 4, D:6) a +0 flail (2, 1, D:6) a +0 flail (4, -8, D:6) a +1 buckler of resistance (5, 26, D:6) a +0 hand axe a +0 leather armour (8, 10, D:6) a +0 club (9, 20, D:6) a +0 whip of draining a +0 leather armour (10, 19, D:6) a +0 whip (10, 21, D:6) a +0 hand axe a +0 leather armour (10, 22, D:6) a +0 halberd a +0 plate armour (24, 35, D:6) a +0 whip (28, -9, D:6) a +0 halberd (49, -2, D:6) a +0 broad axe a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 whip (1, -1, D:7) a stone a +0 short sword (1, 0, D:7) a +1 dagger of holy wrath a stone a +0 whip a kobold corpse (skeletalised by now) (2, -3, D:7) 24 arrows a +0 shortbow a centaur skeleton (2, 1, D:7) a stone a +0 dagger a +0 short sword (3, 10, D:7) 18 stones (7, -4, D:7) a +0 short sword 4 poisoned darts a kobold corpse (8, 11, D:7) a +0 long sword (12, -18, D:7) a +0 dagger (17, -24, D:7) a +0 dagger (17, -22, D:7) a +0 mace (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (17, -21, D:7) a +0 club (18, -16, D:7) a +0 short sword