loom Level 1 of the Dungeon (0, 0, D:1) 3 stones (8, -2, D:1) a +0 dagger (9, -3, D:1) a +0 short sword (12, -10, D:1) 7 stones (15, 9, D:1) a +0 hand axe (16, 13, D:1) a +0 club (19, 10, D:1) a +0 ring mail (24, -3, D:1) a +0 mace of protection (25, 8, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) 9 stones (4, 21, D:2) a +0 animal skin a +0 dagger (9, 20, D:2) a +0 short sword (16, 0, D:2) the +0 ring mail of Foolhardiness {rN+ Dex-2 Stlth+} Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (19, 13, D:2) a +0 dagger (26, 24, D:2) a +0 leather armour (30, 26, D:2) a +0 dagger (31, 2, D:2) a +0 short sword (35, -8, D:2) a +0 dagger a +1 sling of flaming (47, -3, D:2) a +0 club (51, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 4 stones a +0 club (1, -8, D:3) a +0 short sword (12, -15, D:3) a +0 flail (13, -15, D:3) a +0 robe a +0 dagger a +0 club a +0 dagger (14, -15, D:3) a +0 scale mail a +0 short sword (17, -9, D:3) a +0 sling (18, -2, D:3) a +0 spear (19, -1, D:3) a +0 flail a +0 chain mail a +0 spear (38, -2, D:3) a +0 sling (43, -16, D:3) a +0 robe (44, 16, D:3) 3 stones (51, 26, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 5 stones (5, -3, D:4) a +0 club (6, -6, D:4) a potion of degeneration (9, -9, D:4) a +0 dagger (9, 1, D:4) a +0 club (10, 8, D:4) 4 stones (21, 36, D:4) 4 stones (34, -4, D:4) a +0 falchion (36, 32, D:4) an orb of wrath (38, 32, D:4) a +0 dagger a +0 leather armour (39, 31, D:4) a +0 mace 3 boomerangs a +0 ring mail a +0 falchion a +0 flail a +0 flail a +0 dagger a +0 dagger (39, 32, D:4) a +0 dagger a +0 robe (48, 21, D:4) a +0 dagger a +0 ring mail (49, 21, D:4) a +0 dagger a +0 robe (49, 23, D:4) a +0 flail (50, 40, D:4) a +0 whip (51, 40, D:4) a +0 scale mail a +0 short sword a +0 falchion a +0 short sword (53, -14, D:4) a +0 dagger (53, 41, D:4) a +0 vampiric hand axe (54, 25, D:4) 6 stones (54, 43, D:4) a +0 club (55, -5, D:4) 5 stones (58, 39, D:4) a +0 club (61, 16, D:4) a flux talisman (66, -9, D:4) a +0 whip a +0 robe (67, -10, D:4) a +0 halberd a +0 spear a +0 flail (67, -9, D:4) a +0 club Level 5 of the Dungeon [Shop] Dumad's General Store 5 stones (5 gold) a +0 spear (33 gold) a +2 robe of cold resistance (194 gold) 2 poisoned darts (13 gold) a +6 ring of intelligence (396 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a Young Poisoner's Handbook (220 gold) a potion of mutation (88 gold) a potion of attraction (33 gold) [Shop] Ifacwy's Jewellery Emporium a ring of flight (227 gold) an amulet of the acrobat (390 gold) the ring "Jigebugg" {Ice rElec Will+ Stlth-} (561 gold) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a ring of fire (325 gold) a +4 ring of protection (468 gold) a ring of fire (325 gold) a ring of flight (227 gold) an amulet of the acrobat (390 gold) the ring "Yferayh" {^Contam rN+++ rCorr EV+5 Dex-5} (695 gold) [ring of evasion] EV+5: It affects your evasion (+5). Dex-5: It affects your dexterity (-5). rN+++: It renders you almost immune to negative energy. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a ring of magical power (260 gold) [Shop] Wem Qaops's Assorted Antiques the -1 buckler of the Accordion {Fly rN++ Will+} (691 gold) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. a potion of cancellation (224 gold) a potion of ambrosia (224 gold) a scroll of summoning (266 gold) a scroll of vulnerability (112 gold) a +0 scale mail (112 gold) a +2 shortbow of flaming (487 gold) (0, 0, D:5) a +0 helmet (4, -20, D:5) 5 stones (17, 7, D:5) a potion of degeneration (18, -12, D:5) a +0 dagger (34, 22, D:5) 5 javelins (36, 23, D:5) a +0 mace (37, -6, D:5) a +0 whip a +0 dagger a +0 robe (37, -5, D:5) a +0 dagger a +0 robe (38, -14, D:5) a +0 club (43, 1, D:5) a +0 giant club (45, 1, D:5) a +0 mace Level 6 of the Dungeon (5, -6, D:6) 6 large rocks (21, -2, D:6) 5 stones (25, -14, D:6) a +0 dagger (28, -14, D:6) a +0 dagger (30, -14, D:6) a +0 whip a +0 robe a +0 dagger (31, -14, D:6) the +10 orcbow "Gim Qete" {antimagic, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. a +0 short sword (31, -13, D:6) a +0 dire flail a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 ring mail (31, -8, D:6) a +0 ring mail a curare-tipped dart a +0 club (33, -7, D:6) a +0 short sword (33, 5, D:6) a +0 giant club (34, 5, D:6) a +0 short sword 2 stones (35, 6, D:6) a +1 dagger of flaming (38, 4, D:6) a +0 leather armour (39, -28, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (12, 29, D:7) a potion of degeneration (15, 20, D:7) a +0 chain mail (17, 9, D:7) a water moccasin corpse (18, 14, D:7) a +0 leather armour (19, 25, D:7) a +0 short sword a +0 leather armour a +0 hand axe a +0 leather armour a +0 short sword (20, 15, D:7) a +0 club 6 stones (20, 16, D:7) a +0 dagger a +0 robe a +0 trident a +0 plate armour (20, 22, D:7) a +0 trident (20, 24, D:7) a +0 trident (23, 22, D:7) a +0 plate armour (26, 24, D:7) a +0 quarterstaff (29, 3, D:7) a +0 ring mail (29, 29, D:7) a +3 quarterstaff of draining (37, 1, D:7) a +2 heavy flail a +0 spear a +0 ring mail (38, 1, D:7) a +0 club a gnoll corpse (39, 1, D:7) a +0 spear (40, -1, D:7) a +0 whip (45, 6, D:7) 7 stones the Ecumenical Temple