losten Level 1 of the Dungeon (0, 0, D:1) 22 bolts (15, -18, D:1) a +0 club (16, -6, D:1) a +0 whip 3 stones (19, 20, D:1) a +0 leather armour (20, 7, D:1) 15 arrows (24, -36, D:1) a +0 club (24, -18, D:1) a +0 club (26, -27, D:1) 15 stones (30, 6, D:1) a +0 dagger (30, 7, D:1) a +0 short sword 2 stones (31, -25, D:1) a +0 dagger (32, -4, D:1) 15 arrows (35, -32, D:1) a +0 club (39, -29, D:1) a +0 dagger (50, -15, D:1) 29 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a +0 whip 2 stones (5, -1, D:2) a +0 dagger (5, 0, D:2) 16 stones (9, -11, D:2) a +0 robe (13, -11, D:2) a +0 club (14, 15, D:2) 18 stones (15, 25, D:2) a +0 whip (unseen) (23, 13, D:2) a +0 dagger a +0 ring mail a +0 hand axe (24, 3, D:2) a +0 club (25, -27, D:2) 23 stones (25, -4, D:2) a +0 ring mail (26, 4, D:2) a +0 flail (28, 3, D:2) a +0 hand axe (32, 7, D:2) a +0 spear a +0 club (34, -4, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 5 stones (1, -22, D:3) a +0 hunting sling (3, -5, D:3) a +0 hunting sling (11, -24, D:3) 16 stones (13, -20, D:3) a +0 club a +0 chain mail (26, 5, D:3) a +0 leather armour (29, -15, D:3) a +0 club (31, -18, D:3) a +0 club (46, -4, D:3) a +0 whip Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 whip "Veaddix" {freeze, *Noise rPois rC+ Int+2} (3340 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It protects you from poison. It may make noises in combat. a +2 halberd of venom (1680 gold) the +1 ring mail of Sloth {rF+++ rCorr Int-2 Dex+6} (6500 gold) It affects your intelligence (-2). It affects your dexterity (+6). It renders you almost immune to fire. It protects you from acid and corrosion. the +1 cloak of the Tired Wonders {rPois Str+7 Int+4 Slay-3} (3120 gold) It affects your strength (+7). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. (0, 0, D:4) 12 sling bullets (2, 0, D:4) a +0 leather armour (7, -3, D:4) 28 sling bullets (11, 1, D:4) a +0 dagger 3 stones (21, -16, D:4) a +0 falchion (22, -16, D:4) a +0 dagger (27, -24, D:4) a +0 leather armour (33, 0, D:4) a +0 halberd (39, -1, D:4) a +0 leather armour a +0 club (39, 8, D:4) a +0 dagger (40, -6, D:4) a +0 club a +0 flail a +0 chain mail (40, 6, D:4) a +0 club (41, -7, D:4) a +0 hand axe an orc skeleton (50, -11, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a hound corpse (2, 0, D:5) a +0 dagger an orc corpse (3, 1, D:5) a +0 hand axe 2 boomerangs an orc corpse (4, 0, D:5) a +0 short sword (16, 3, D:5) a throwing net (46, -17, D:5) a potion of flight (52, -17, D:5) a +0 mace (still there?) a +0 leather armour (still there?) the Ecumenical Temple