lotsofdiagrams Level 1 of the Dungeon (0, 0, D:1) 12 poisoned needles (0, 45, D:1) a +0 robe (5, 35, D:1) a +0 club (14, 22, D:1) a cursed -2 club (17, -9, D:1) a +0 hunting sling (21, 21, D:1) a +0 short sword (21, 28, D:1) 14 arrows (40, 46, D:1) a +0 scale mail (41, 2, D:1) a +0 dagger (44, -9, D:1) 9 poisoned needles (44, 43, D:1) a +0 club (45, 8, D:1) a +0 club (49, 14, D:1) a cursed +0 club (52, -12, D:1) a +0 hunting sling (57, 0, D:1) a +0 robe (59, 35, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -9, D:2) 14 bolts (5, -1, D:2) a +0 scale mail (11, -15, D:2) a +0 club (14, -32, D:2) a +0 falchion (16, -7, D:2) a +0 robe (18, -10, D:2) 19 bolts (29, -36, D:2) a +0 spear (33, -26, D:2) a +0 club (33, -23, D:2) 7 sling bullets (43, -5, D:2) a +0 hunting sling (44, -23, D:2) a +0 dagger (47, -19, D:2) 8 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -7, D:3) a +0 hand axe (1, -4, D:3) a +0 club a +0 hunting sling (11, -15, D:3) a +0 hand axe (12, -16, D:3) a +0 scale mail (21, 10, D:3) a cursed -1 dagger (23, -3, D:3) a cursed +0 short sword a +0 falchion (27, -15, D:3) a +0 short sword (28, -20, D:3) a +0 club a +0 leather armour (28, -10, D:3) a +0 chain mail (33, -7, D:3) 11 gold pieces (33, -6, D:3) 15 gold pieces (34, -8, D:3) 7 gold pieces (34, -7, D:3) 11 gold pieces (34, -6, D:3) 13 gold pieces (35, -7, D:3) 5 gold pieces (35, -6, D:3) 10 gold pieces (36, -26, D:3) a +0 dagger a +0 dagger a +0 leather armour (36, -25, D:3) a +0 dagger a +0 robe (37, -30, D:3) a +0 dagger (37, -23, D:3) a +0 mace (42, -30, D:3) a cursed -2 dagger a +0 ring mail (44, -29, D:3) a cursed +0 club (50, -3, D:3) a +0 robe (62, 4, D:3) a +0 robe Level 4 of the Dungeon [Shop] Rosivywk's Weapon Emporium a +0 long sword (42 gold) the +9 whip of Terra Cotta {flame, Str+4 Int+4} (879 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). a +0 long sword (42 gold) 20 bolts (48 gold) a +0 club (12 gold) a +0 hunting sling (18 gold) a +1 rapier of electrocution (204 gold) a +0 long sword (42 gold) a cursed -2 whip (1 gold) a cursed -1 quarterstaff (1 gold) a +0 morningstar (48 gold) a +0 war axe (42 gold) (6, -13, D:4) a +0 leather armour (18, -36, D:4) 21 arrows (23, -40, D:4) a +0 hunting sling (28, -22, D:4) a +0 robe (30, -35, D:4) a +0 scythe a +0 robe (37, -9, D:4) 18 sling bullets (50, -34, D:4) a +0 dagger a +0 animal skin Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (12, -39, D:5) a +0 shortbow 14 arrows (14, -43, D:5) 5 arrows (17, -29, D:5) 17 sling bullets (17, -8, D:5) a +0 shortbow 27 arrows (18, -9, D:5) 4 arrows (30, 3, D:5) a +0 dagger (32, 7, D:5) 15 arrows (44, -31, D:5) a +0 giant spiked club (44, -1, D:5) a +0 shield (44, 0, D:5) 14 poisoned needles (55, -19, D:5) a +0 club (58, -5, D:5) a +0 club (59, -5, D:5) a +0 flail a +0 leather armour Level 6 of the Dungeon (7, 23, D:6) a +0 robe (12, 41, D:6) 19 arrows (13, 16, D:6) 13 arrows (15, 13, D:6) a +0 ring mail a +0 mace (15, 16, D:6) a +0 flail (16, 14, D:6) a +0 chain mail (16, 16, D:6) a +0 chain mail a +0 trident (17, 15, D:6) a +0 giant spiked club a +0 giant spiked club (18, 19, D:6) a +0 dagger (19, 16, D:6) a +0 leather armour (20, 16, D:6) a +0 robe a +0 dagger a +0 leather armour a +2 trident of venom (21, 6, D:6) a +0 flail a +0 ring mail (23, 40, D:6) a +0 dagger (24, 18, D:6) a -3 ring of evasion (25, 12, D:6) 6 poisoned needles (27, 36, D:6) a +0 mace a +0 whip (28, 36, D:6) a +0 dagger a +0 robe (31, 45, D:6) 2 poisoned needles (55, 17, D:6) a +0 giant spiked club (64, 30, D:6) a +0 flail Level 7 of the Dungeon [Shop] Tucs's Antique Weapon Boutique a +0 quarterstaff (80 gold) a +0 trident (70 gold) a +2 falchion of holy wrath (348 gold) a +0 dagger of speed (160 gold) a +0 rapier of venom (136 gold) a +0 shortbow (60 gold) the +8 war axe of Toaczo {venom, rC- Dex+6} (1136 gold) It poisons the flesh of those it strikes. It affects your dexterity (+6). It makes you vulnerable to cold. a +0 great mace (130 gold) the +11 broad axe "Daummol" {antimagic, rF- rC++ Dex+4 SInv} (1942 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. (0, 0, D:7) 20 bolts (5, -31, D:7) a +0 ring mail (8, 1, D:7) 4 needles of sleeping (11, -17, D:7) a +0 flail a +0 hand axe a +0 hand axe (13, -33, D:7) 19 bolts (13, -17, D:7) a +0 dagger a +0 robe (13, -8, D:7) a +0 ring mail (14, -17, D:7) a +0 dagger a +0 robe (26, -27, D:7) a +0 falchion a +0 chain mail (30, -26, D:7) a +0 dagger a +0 robe (37, -31, D:7) a +0 arbalest (44, -36, D:7) 14 arrows (44, -32, D:7) a +2 pair of boots Level 8 of the Dungeon (0, 0, D:8) a +0 flail (unseen) (1, -6, D:8) an arrow (1, -5, D:8) 3 arrows a stone (1, -3, D:8) a killer bee corpse (3, 4, D:8) a royal jelly (5, -3, D:8) 23 stones (6, -5, D:8) a wand of random effects (10/48) (8, -7, D:8) a bread ration the Ecumenical Temple