luab the Dungeon (0, 15, D) a +0 flail a +0 club a +0 flail (0, 16, D) a +0 spear a +2 trident of piercing a +0 scale mail (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +0 flail of protection (2, 10, D) a +0 dagger of draining (3, 8, D) a +3 scale mail (3, 9, D) a +0 hand axe of freezing (3, 10, D) a +1 quarterstaff of protection (3, 11, D) a +1 long sword of flaming (5, 3, D) a +2 hand axe (5, 4, D) a +2 falchion (6, 3, D) a +2 quarterstaff (7, 3, D) a +2 mace (7, 4, D) a +2 dagger (8, 10, D) a +0 club (8, 19, D) a cursed +0 giant club (8, 20, D) a +0 club a +0 ring mail a +2 short sword of venom a rat corpse (skeletalised by now) (8, 21, D) a +0 trident (17, 19, D) a +3 scale mail a +2 trident a +0 scale mail a +0 trident (17, 21, D) the +2 morningstar of Zitaci Tyim {flame, rF+ Int+5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from fire. It lets you see invisible. (17, 22, D) a +1 broad axe of chopping (17, 23, D) a +2 scimitar of holy wrath (18, 19, D) a +0 centaur barding (18, 21, D) a +2 halberd of protection (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 rapier of electrocution (20, -5, D) a +0 short sword (still there?) a crystal ball of energy (still there?) (21, -4, D) a +0 halberd (22, -3, D) a +2 glaive of flaming (still there?) a +0 hunting sling of freezing (still there?) (23, -2, D) a blink frog corpse (26, -5, D) a manual of Crossbows