luab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a crystal ball of energy (49, 24, D) a +0 spear of piercing (49, 36, D) the Incunabulum of Earthen Poison Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (49, 37, D) a +1 rapier of speed (50, 12, D) a book of the Dragon (50, 13, D) a +0 trident (50, 24, D) a crystal ball of energy (50, 36, D) a +1 dagger of draining (50, 37, D) a +3 plate armour of poison resistance (50, 40, D) a +0 dagger (unseen) (50, 41, D) a cursed -3 long sword (unseen) (51, 12, D) a disc of storms (51, 13, D) the +10 hand crossbow of Uneafi {velocity, rPois Int+4 Dex+2} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. (51, 25, D) a +5 spear of venom (51, 36, D) a +0 antimagic spear (51, 37, D) a +0 rapier (51, 39, D) the +3 falchion of Compassion {freeze, +Inv Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you turn invisible. (unseen) (51, 41, D) 3 arrows a +0 long sword a +1 battleaxe of electrocution an elf corpse (51, 42, D) 3 arrows (52, 12, D) a +4 vampiric lajatang (52, 13, D) a +0 halberd (52, 24, D) a +2 flail of crushing (52, 25, D) a +3 scale mail of fire resistance (52, 28, D) a cursed -3 trident 5 tomahawks (52, 29, D) a +0 trident of flaming a +0 leather armour a +5 rapier of distortion 15 poisoned javelins a +0 leather armour (52, 30, D) a water nymph corpse (52, 31, D) a tomahawk a +2 falchion of holy wrath 11 javelins a +0 leather armour (52, 36, D) a +0 robe of the Archmagi (52, 37, D) a +1 shortbow of freezing (52, 40, D) a +0 dagger a +0 scale mail a +0 longbow 3 arrows a +0 leather armour (52, 41, D) a +0 long sword (52, 42, D) a +0 rapier (53, 12, D) an uncursed ring of wizardry (53, 13, D) a crystal ball of energy (53, 25, D) a +4 ring mail of cold resistance a merfolk corpse (53, 29, D) a +3 trident (still there?) a +0 war axe of chopping (still there?) (53, 30, D) 3 javelins 5 poisoned javelins (53, 36, D) a phantom mirror (53, 37, D) a +0 buckler a +0 short sword (54, 12, D) a +2 halberd of venom (54, 13, D) an uncursed staff of air (54, 24, D) a +3 chain mail of magic resistance (54, 25, D) a +2 plate armour of fire resistance (54, 29, D) a manticore corpse (54, 42, D) a +1 bardiche of venom (unseen) (55, 13, D) the +1 scale mail "Ycamaugo" {rF+ MR+ Regen+ Int+3} It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (55, 24, D) a +0 trident (57, 26, D) a javelin (59, 36, D) a lamp of fire (59, 37, D) a +0 spear (59, 40, D) a +0 spear (unseen) (59, 41, D) 2 large rocks (unseen) (60, 36, D) a book of Necromancy (60, 37, D) an uncursed staff of conjuration a merfolk corpse (60, 39, D) a +4 demon trident of electrocution (unseen) (60, 40, D) the cursed +1 mace of Vihe {crush, rF+ Str+7 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-5). It protects you from fire. It has a curse placed upon it. 7 javelins a +0 leather armour (60, 41, D) 9 javelins a large rock (60, 42, D) 6 javelins (61, 26, D) a +7 blowgun (61, 37, D) a box of beasts (61, 39, D) a +0 trident the +2 leather armour "Idylun" {rF- rC+ MR+ Regen+} It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (61, 40, D) a +7 spear of flaming 17 javelins a cursed +0 leather armour a merfolk corpse (62, 0, D) a +0 short sword of electrocution (62, 13, D) a +1 ring mail of positive energy (62, 16, D) a +1 rapier of venom (62, 26, D) the +7 flail of the Candelabrum {vamp, +Inv rElec rPois rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you turn invisible. (62, 27, D) a +1 glaive of venom (62, 36, D) a +0 leather armour (62, 37, D) a book of Beasts (62, 40, D) a snapping turtle corpse (63, 0, D) a +4 halberd of freezing (63, 8, D) a +1 chain mail of poison resistance (63, 12, D) a +2 vampiric dagger (63, 17, D) a +0 robe of the Archmagi (63, 19, D) a cursed +0 glaive a naga corpse (63, 26, D) the +7 great mace "Fesegh" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (63, 30, D) a +8 quarterstaff of protection (63, 36, D) a book of Callings (63, 37, D) a book of the Dragon (64, 16, D) an uncursed staff of earth (64, 17, D) a sack of spiders (64, 20, D) a ball python corpse (64, 21, D) a +0 scimitar (unseen) (65, 26, D) a cursed ring of loudness (67, 0, D) a +0 scimitar of slicing (67, 3, D) a +4 quarterstaff of speed a +0 shortbow 19 arrows (67, 4, D) a +0 rapier (68, 0, D) a disc of storms (69, 0, D) a book of Geomancy (69, 36, D) the +5 rapier of Royalism {drain, rC- rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (70, 8, D) a +0 leather armour of cold resistance (70, 9, D) a +2 war axe of freezing (70, 36, D) the cursed +0 long sword "Yngoozia" {slice, rC+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (70, 37, D) a phantom mirror (70, 41, D) a basilisk corpse (still there?) a bullfrog corpse (still there?) (70, 42, D) a yak corpse (70, 43, D) a jackal corpse (71, 8, D) a book of Air (71, 16, D) a +4 quarterstaff of crushing (71, 17, D) a book of Ice (71, 26, D) a disc of storms (71, 27, D) a book of Annihilations (71, 29, D) a +0 quarterstaff of protection (still there?) a +0 battleaxe (still there?) (71, 30, D) a +0 battleaxe (unseen) (71, 36, D) a +5 executioner's axe a +5 crystal plate armour a +3 large shield 2 potions of berserk rage a +0 animal skin a +0 hand axe (71, 37, D) a +0 chain mail of magic resistance (72, 8, D) a +2 shortbow of velocity (72, 9, D) an uncursed staff of conjuration (72, 16, D) an uncursed ring of poison resistance (72, 26, D) a lamp of fire (72, 29, D) a +0 dire flail (72, 36, D) a crystal ball of energy (72, 37, D) Giter's Guide on the Boosting Blaze Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 (72, 41, D) a water moccasin corpse (73, 16, D) the cursed +2 lajatang of the Special Mice {slice, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It has a curse placed upon it. (73, 17, D) an uncursed ring of resist corrosion (73, 26, D) a +0 short sword (73, 27, D) a book of the Tempests (73, 29, D) a +0 hand axe (73, 36, D) an uncursed staff of power (73, 37, D) a book of Geomancy (75, 1, D) a +2 great sword of flaming