luab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 5, D) a +0 shield a +0 scale mail a +0 war axe (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a +5 lajatang (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (61, 0, D) a +1 quarterstaff of draining (61, 8, D) an uncursed staff of wizardry (61, 16, D) a +0 dagger (62, 0, D) a book of Callings (62, 1, D) a +0 short sword (62, 4, D) a +4 dagger of freezing (unseen) (62, 8, D) the +5 halberd of Eternal Night {drain, rPois MR+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (62, 9, D) a +7 plate armour of ponderousness (62, 11, D) a porcupine corpse (skeletalised by now) (62, 16, D) a phial of floods (62, 17, D) a +0 vampiric spear (62, 20, D) a +2 mace of holy wrath (unseen) (63, 0, D) a +0 short sword (63, 4, D) a +5 dagger of venom (unseen) (63, 8, D) a phial of floods (63, 11, D) a river rat corpse (skeletalised by now) (63, 16, D) a +0 great mace (63, 17, D) a disc of storms (63, 20, D) a +3 rod of clouds (9/9) (unseen) (63, 21, D) a +0 short sword (unseen) (63, 22, D) a wolf spider corpse (63, 23, D) a bolt (64, 16, D) a +0 pair of gloves of strength (64, 17, D) a box of beasts (64, 20, D) a +0 arbalest (unseen) (69, 0, D) a +3 ring mail of poison resistance (69, 10, D) an uncursed staff of cold (70, 9, D) a +1 great sword of holy wrath (71, 8, D) a sack of spiders (71, 16, D) an uncursed ring of poison resistance (71, 17, D) a sack of spiders (71, 20, D) a +0 trident (unseen) (71, 26, D) the Disquisition on the Fiery Frostbite Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Summon Ice Beast Ice/Summoning 4 (71, 27, D) an uncursed ring of protection from fire (71, 31, D) a shapeshifter corpse (72, 8, D) an uncursed amulet of harm (72, 10, D) an uncursed staff of cold (72, 16, D) a +0 dagger (72, 17, D) the ring "Goytizec" {rPois rC- MR- SInv Stlth-} [ring of loudness] It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (72, 20, D) a +0 flail a +0 chain mail an orc corpse (72, 21, D) a +0 dagger (72, 26, D) the Grimoire of Changing and Clay Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Ice Form Ice/Transmutation 4 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 (72, 27, D) a fan of gales (73, 16, D) a +0 dagger (73, 17, D) a book of Beasts (73, 19, D) a +2 spear of venom (unseen) (73, 20, D) a +2 battleaxe of flaming (unseen) (73, 22, D) a +0 club (unseen) (73, 26, D) a phial of floods (73, 27, D) a book of Unlife (75, 1, D) a +2 mace of protection