luab the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Flames (61, 8, D) a book of Air (62, 0, D) a +4 flail of venom (62, 8, D) the +1 ring mail "Neytt" {rElec SInv Stlth+} It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (62, 9, D) a lamp of fire (62, 11, D) a +0 war axe a +0 scale mail a +0 whip a +0 ring mail a +0 hand axe (63, 0, D) an uncursed staff of power (63, 11, D) a +0 flail (unseen) (68, 0, D) a +0 hand axe of venom (69, 0, D) the +7 halberd "Ruonwim" {vamp, Int-5 Dex+4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-5). It affects your dexterity (+4). It makes you more stealthy. (69, 22, D) a +0 hand axe a +0 plate armour a cursed -1 flail an orc corpse an orc corpse (70, 8, D) the +1 ring mail of Disguise {Str+2} It affects your strength (+2). (70, 21, D) a +0 trident a +0 plate armour an orc skeleton (71, 8, D) the +2 shield of Nuodgh Peusk {-Tele rElec MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (71, 17, D) a +4 chain mail of fire resistance (71, 22, D) a +0 dagger a +0 robe (71, 23, D) a +0 halberd a +1 arbalest of freezing a +0 plate armour a +0 flail an orc corpse an orc corpse (71, 26, D) a cursed staff of energy (71, 27, D) a sack of spiders (72, 9, D) an uncursed ring of poison resistance (72, 26, D) the +9 demon trident of Pain and Death {freeze, rC+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. (72, 27, D) a sack of spiders (73, 1, D) an uncursed ring of fire (73, 16, D) an uncursed staff of air (73, 26, D) Enaqautuygh's Reference Book on Attacks Spells Type Level a - Static Discharge Conjuration/Air 3 b - Throw Icicle Conjuration/Ice 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Orb of Destruction Conjuration 7 (73, 27, D) a +3 leather armour of poison resistance (74, 3, D) a +0 robe (75, 1, D) the +7 shortbow "Vosel" {flame, *Drain rElec rF+++ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It renders you almost immune to fire. It insulates you from electricity. It causes draining when unequipped.