luab the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 long sword (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the cursed +2 double sword of Honesty {speed, rF+ Str+2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 42, D) a +0 hunting sling (still there?) a sling bullet (still there?) (49, 0, D) a potion of agility (49, 1, D) a +4 ring of strength (49, 12, D) a sack of spiders (49, 17, D) a hornet corpse (49, 24, D) a +1 demon whip of venom (49, 37, D) a +3 bardiche of protection (50, 0, D) a +1 hat of magic resistance (50, 1, D) a cursed staff of energy (50, 12, D) a +2 bardiche of pain (50, 16, D) a +0 longbow (still there?) an arrow (still there?) (50, 17, D) a +0 robe (50, 19, D) a sling bullet (50, 24, D) a book of Spatial Translocations (50, 36, D) a +2 plate armour of poison resistance (50, 39, D) a +0 spear a +0 buckler a spriggan corpse (51, 0, D) a crystal ball of energy (51, 1, D) a +1 plate armour of cold resistance (51, 17, D) a +0 quarterstaff a +0 robe the +5 falchion "Tasuil" {slice, rPois rF- MP+9} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). a +0 robe a +0 robe a spriggan corpse (51, 18, D) 3 sling bullets (51, 24, D) a +2 chain mail of cold resistance (51, 25, D) an uncursed staff of summoning (51, 36, D) a +1 longbow of freezing (51, 37, D) a +2 quarterstaff of crushing (51, 40, D) an uncursed ring of fire a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (51, 41, D) a +3 rapier of draining a +0 robe a +2 buckler (51, 42, D) a sling bullet a dire elephant corpse (51, 43, D) a dire elephant corpse (51, 44, D) a +0 quarterstaff (unseen) (52, 0, D) a manual of Stealth (52, 1, D) an uncursed staff of power (52, 7, D) a +0 spear (52, 12, D) a fan of gales (52, 13, D) a +1 naga barding of fire resistance (52, 17, D) a +0 fustibalus (still there?) 2 sling bullets (still there?) (52, 18, D) a +0 mace of holy wrath (unseen) (52, 19, D) a +0 quarterstaff of pain (unseen) (52, 25, D) a +1 hand axe of electrocution (52, 29, D) a +1 scythe of venom (52, 31, D) a hell hound corpse (52, 37, D) a book of Flames (52, 39, D) a dryad corpse (skeletalised by now) (53, 0, D) a +1 shortbow of freezing (53, 1, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (53, 5, D) a +0 robe (unseen) (53, 12, D) a sling bullet (53, 13, D) an uncursed staff of conjuration (53, 24, D) a phial of floods (53, 30, D) a cursed +0 scimitar a +0 robe (53, 36, D) an uncursed staff of energy (53, 37, D) a sack of spiders (53, 43, D) a +2 antimagic war axe (unseen) (54, 0, D) a scroll of fog (54, 1, D) a +2 blowgun (54, 12, D) an uncursed staff of power (54, 13, D) a lightning rod (4/4) (54, 24, D) a +3 ring of intelligence (54, 25, D) an uncursed staff of poison (55, 0, D) the +6 war axe of Jilom {chop, *Contam Str+4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). It causes magical contamination when unequipped. (55, 1, D) an uncursed staff of conjuration (55, 13, D) an uncursed staff of death (57, 12, D) a sling bullet (59, 36, D) a +4 ring mail of cold resistance (59, 37, D) a sack of spiders (60, 36, D) an uncursed staff of poison (60, 37, D) a phial of floods (61, 0, D) a lamp of fire (61, 10, D) a +0 club (61, 11, D) a +0 hand axe (61, 26, D) the +4 fire dragon scales of the Will of the Gods {-Tele rPois rF++ rC- Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It prevents most forms of teleportation. (61, 31, D) a +0 dagger (unseen) (61, 32, D) a +0 short sword (unseen) (61, 36, D) a +1 trident of piercing (61, 37, D) the +9 long sword "Ejerygg" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (61, 42, D) a +3 demon trident of draining (unseen) (61, 43, D) a merfolk corpse (skeletalised by now) (still there?) a harpy corpse (skeletalised by now) (still there?) (62, 1, D) the +1 spear "Ox" {freeze, Int+4 Dex-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-2). It lets you see invisible. (62, 8, D) a +2 chain mail of poison resistance (62, 9, D) a +2 rapier of protection (62, 10, D) a +0 dire flail of protection (unseen) (62, 17, D) an uncursed staff of poison (62, 20, D) an uncursed staff of summoning (62, 26, D) a lamp of fire (62, 31, D) a +0 dagger of protection a +0 robe (62, 37, D) a book of Spatial Translocations (62, 42, D) a +0 rapier (unseen) (63, 0, D) a +1 dire flail of protection (63, 8, D) a +0 dagger (63, 10, D) a +4 mace (63, 16, D) a +2 lajatang of protection (63, 17, D) a +0 broad axe of distortion (63, 26, D) a +0 dagger of venom (63, 27, D) an uncursed staff of energy (63, 30, D) a +0 spear (63, 31, D) a cursed -2 dagger (unseen) (63, 32, D) a +0 rapier (unseen) (63, 36, D) a +1 double sword of flaming (63, 43, D) a +0 rapier a +0 robe (63, 44, D) a +3 falchion of holy wrath (unseen) (64, 16, D) the ring "Sapoel" {Fire +Blink rPois rN++ Dex-3} [ring of fire] It enhances your fire magic. It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It lets you blink. an uncursed ring of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (64, 26, D) a lamp of fire (64, 27, D) a +1 shield of cold resistance (64, 41, D) a snapping turtle corpse (skeletalised by now) (64, 42, D) a +0 trident (unseen) (65, 26, D) a phial of floods (67, 3, D) an uncursed staff of death (69, 8, D) a rime drake corpse (skeletalised by now) (69, 9, D) a rime drake corpse (skeletalised by now) (69, 36, D) a +3 scale mail of positive energy (69, 41, D) a necrophage corpse (skeletalised by now) (70, 9, D) a +0 falchion of protection (70, 36, D) a +4 blowgun (71, 8, D) a lightning rod (4/4) (71, 11, D) +0 steam dragon scales (unseen) (71, 16, D) a +4 rapier of flaming (71, 17, D) an uncursed staff of cold (71, 20, D) a +0 spear (unseen) (71, 26, D) a +0 flail of protection (71, 27, D) a +2 hunting sling of freezing (71, 36, D) a phial of floods (71, 37, D) a +3 dagger of venom (72, 8, D) a +3 battleaxe of venom (72, 9, D) a +2 flail of draining (72, 10, D) a swamp drake corpse (skeletalised by now) (72, 11, D) a swamp drake corpse (skeletalised by now) (72, 16, D) a book of Burglary (72, 17, D) a +1 chain mail of fire resistance (72, 20, D) a +0 spear (72, 21, D) a +0 short sword (unseen) (72, 26, D) a +1 great sword of electrocution (72, 31, D) a +0 hand axe a +0 robe a necrophage corpse (skeletalised by now) (72, 36, D) a +0 hand axe of freezing (72, 37, D) an uncursed staff of power (73, 16, D) a book of Annihilations (73, 17, D) a +1 hand crossbow of velocity (73, 26, D) a +0 robe (73, 27, D) an uncursed staff of earth (73, 36, D) a +3 leather armour of fire resistance (73, 37, D) a +2 hat of see invisible