luab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +6 ring of intelligence a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed staff of wizardry (60, 37, D) a book of the Tempests (61, 0, D) a book of Summonings (61, 8, D) the +1 short sword of the Dead {venom, +Blink rF- Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It makes you vulnerable to fire. It lets you blink. (61, 11, D) a +0 rapier (61, 16, D) a +0 dagger (61, 28, D) a +0 trident 3 tomahawks (61, 29, D) an uncursed staff of earth (unseen) (61, 30, D) a +0 trident (unseen) (61, 37, D) the cursed +2 scimitar of Poidalin {slice, *Corrode rPois MR+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (62, 0, D) an uncursed staff of air (62, 8, D) a +1 scale mail of cold resistance (62, 9, D) a cursed -2 ring of dexterity (62, 10, D) a +2 glaive of chopping (62, 11, D) a +0 scimitar a +0 leather armour a +0 buckler (62, 16, D) Kothrenonn's Disquisition on Feathers and Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Static Discharge Conjuration/Air 3 c - Summon Ice Beast Ice/Summoning 4 d - Silence Hexes/Air 5 e - Bolt of Cold Conjuration/Ice 6 (62, 20, D) a cursed staff of power a +0 robe a +4 great sword of holy wrath a +0 ring mail a +0 flail an orc corpse (62, 21, D) a +0 mace (unseen) (62, 27, D) a box of beasts (62, 29, D) the +5 long sword of the Little People {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (unseen) (62, 37, D) the +8 hand crossbow of Xaeh {penet, rElec rC+ Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (63, 0, D) a book of Spatial Translocations (63, 8, D) an uncursed staff of wizardry (63, 11, D) a +0 long sword (63, 16, D) an uncursed staff of cold (63, 17, D) a +0 dagger (63, 20, D) a +0 club (unseen) (63, 26, D) an uncursed ring of protection from cold an uncursed ring of protection from magic a +4 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence 3 potions of berserk rage 6 potions of haste the ring of Apozao {rF++ Stlth-} [ring of loudness] It greatly protects you from fire. It makes you less stealthy. (63, 29, D) a +1 trident of protection a throwing net a merfolk corpse (63, 31, D) a +0 shortbow (still there?) an arrow (still there?) (63, 32, D) 2 arrows (63, 33, D) a tomahawk (63, 37, D) a book of Annihilations (64, 16, D) a +0 flail (64, 17, D) a +5 scimitar of holy wrath (64, 20, D) an uncursed staff of conjuration (unseen) (64, 26, D) a Young Poisoner's Handbook (64, 27, D) a book of Summonings (65, 26, D) a +0 trident (67, 0, D) a fan of gales (67, 3, D) an uncursed staff of wizardry (unseen) (68, -1, D) a +0 long sword (69, 0, D) a +1 ring mail of fire resistance (69, 36, D) an uncursed staff of cold (70, 8, D) a sack of spiders (70, 36, D) an uncursed staff of poison (70, 37, D) an uncursed staff of fire (70, 40, D) a +0 hand axe (still there?) a +0 short sword (still there?) (71, 8, D) the +5 dagger of the Magi {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (71, 17, D) a +3 quick blade (71, 21, D) a +4 war axe of freezing (71, 26, D) a +2 buckler of resistance (71, 27, D) an uncursed ring of flight (71, 36, D) +2 storm dragon scales (71, 37, D) an uncursed staff of energy (71, 40, D) a +0 long sword a +0 robe a naga corpse (72, 8, D) a +4 blowgun (72, 9, D) a +1 arbalest of flaming (72, 16, D) the +3 ring mail of Laotuadgh {Int+3} It affects your intelligence (+3). (72, 17, D) a +2 morningstar of protection (72, 26, D) an uncursed ring of poison resistance (72, 27, D) a +0 helmet of intelligence (72, 37, D) a crystal ball of energy (72, 40, D) a +0 short sword (unseen) (72, 41, D) an adder corpse (73, 1, D) a crystal ball of energy (73, 2, D) a +0 scythe (unseen) (73, 27, D) a +1 leather armour of magic resistance (73, 36, D) the +2 battleaxe of the Spectre {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (73, 37, D) a +2 falchion of holy wrath (74, 2, D) a +0 robe (75, 1, D) a phial of floods